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Scaling texture projection *Solved*
Posted: Fri Dec 15, 2006 5:31 pm
by Vyse
Some times I actually stretch or shrink the texture projection to make the texture fit the mesh right, but after I do that and render preview, the texture is all stretched funny? (Note: I also freeze the texture and it still happens)
Is there anyway to change the actually texture projection and not have it effect the render preview?
Posted: Fri Dec 15, 2006 6:58 pm
by Vyse
Hhhmm ya, nice tut but it doesn't appear I was doing anything wrong, and the problem doesn't appear to be happening now... 0_o
Posted: Sat Dec 16, 2006 11:24 pm
by t551
I always thought that it looked like someone had drunk too many espressos.
Posted: Sun Dec 17, 2006 12:31 am
by minilogoguy18
well i think this thread is done, you mightve just had a small glitch in the software, maybe low on physical mem or something, i normally dont lock any topics but there really isnt anything else to discuss here or really any reason to read it.
Posted: Tue Dec 19, 2006 3:19 am
by Qdin
Maybe it was jsut some distortion? Usually it's the UVW's to blame
Next time I'd suggest to post a pic
and Mini', would low memory really make problems when rendering? Ó.Ò
Posted: Tue Dec 19, 2006 10:41 am
by minilogoguy18
it would DEFINATELY slow rendering down, maybe to a point to where it wouldnt turn out right, but i have over a gig of it on ram alone so im not worried about it
