Issues Hearing New Sounds
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Eaol
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Issues Hearing New Sounds
Hey, I've been having trouble getting some new sounds to work with my sides.
I've finally gotten the sound lvls munging again, and I've changed some odfs to call for some new sound effects I mixed from old BF2 sounds.
I've only gotten the little standard munge errors about some sound shell stuff, and there seem to be no issues on the munging side of things, as far as I can tell.
In spite of this, when I go into the game, all of the weapons whose fire sound effects I've replaced shoot silently. I'm not really sure if it's an issue with the sound effects themselves - as far as I know, they're labelled as 352 kbps, 16-bit PCM 22050 Hz .wav files, mono. I thought I'd ask about this anyway because I recall Anakin having an issue with a few 'bad sound files' which were somehow causing the entire lvl not to do anything.
I've finally gotten the sound lvls munging again, and I've changed some odfs to call for some new sound effects I mixed from old BF2 sounds.
I've only gotten the little standard munge errors about some sound shell stuff, and there seem to be no issues on the munging side of things, as far as I can tell.
In spite of this, when I go into the game, all of the weapons whose fire sound effects I've replaced shoot silently. I'm not really sure if it's an issue with the sound effects themselves - as far as I know, they're labelled as 352 kbps, 16-bit PCM 22050 Hz .wav files, mono. I thought I'd ask about this anyway because I recall Anakin having an issue with a few 'bad sound files' which were somehow causing the entire lvl not to do anything.
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Marth8880
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Re: Issues Hearing New Sounds
Did you normalize the sounds in Audacity? If not, you should do so.
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Eaol
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Re: Issues Hearing New Sounds
Well, I had originally created them with WavePad, but when I import them into Audacity and normalize, it seems like they get quieter than they were.
EDIT: I normalized them. Still silence.
Here are my luas and my other stuff:
SWGc_con.lua
SWGg_con.lua
SWG.asfx
SWG.req
swgcw.req
swggcw.req
SWGchangedeffects.snd
The sounds: https://www.dropbox.com/s/jgsvb2c2owj5nm4/sounds.zip
EDIT: I normalized them. Still silence.
Here are my luas and my other stuff:
SWGc_con.lua
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- LukeBenVader1
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Re: Issues Hearing New Sounds
Instead of 22050 Hz you should put it to 44100 Hz, and amplify the sound slightly. And check your audio options in BF2 to make sure the SFX option isn't turned all the way down.
- Locutus
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Re: Issues Hearing New Sounds
I don't think that's necessary, 22050Hz work fine (for me at least).LukeBenVader1 wrote:Instead of 22050 Hz you should put it to 44100 Hz,
I've checked your files, it looks all correct.
There are two things I can imagine:
1) Your sounds are still too silent. I've had that issue before... (see here)
I really thought that couldn't be an issue because my sounds were very loud already but it proofed my wrong. I had to increase the volume of my sounds by about 500% or sth. until I was able to hear them ingame.
2) Maybe there's a faulty sound among them causing you to have a corrupt sound lvl.
Any errors in the debug log when you run the map?
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JimmyAngler
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Re: Issues Hearing New Sounds
If you send me those files, I could try and look over them for you. Sounds are a bit tricky, and being organized is very important. It is easy to get lost with all the files and stuff. shoot me a PM with the files and I'll check 'em.
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Eaol
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Re: Issues Hearing New Sounds
https://www.dropbox.com/s/zg75i7kc616sj ... tsssss.zip
There's sort of an updated group of sounds.
I don't think it's one bad file; I've been trying to put one sound in an lvl and no matter which one it is, it is silent.
I noticed that my BF1 tools can easily make an LVL, but when munging it tells me it can't find the ASFX even though it's clearly right there.
There's sort of an updated group of sounds.
I don't think it's one bad file; I've been trying to put one sound in an lvl and no matter which one it is, it is silent.
I noticed that my BF1 tools can easily make an LVL, but when munging it tells me it can't find the ASFX even though it's clearly right there.
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JimmyAngler
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Re: Issues Hearing New Sounds
Well your sounds are fine. It HAS to be the munger. Please post the errors that pop-up. Is the problem that it doesn't create the .lvl file?
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Eaol
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Re: Issues Hearing New Sounds
Well, there's no error log, but it tells me that it can't find the file specified after it says it's munging the .ASFX (this is in a brief commando prompt pop-up; I had to keep doing it about a hundred times just to read the error messages). This is the BF1 munger for sound, and I haven't modified it. If there's a fix for the sound munging in SWBF1 that'd be fantastic. It creates an LVL file even though it says its missing files (but the file named after the ASFX shows up in the munged folder). The sounds do not play in-game.
EDIT: Yes, the commando prompt.
EDIT2: Yes, specifically not finding the .ASFX file even though it creates a .bnk named after it anyway.
EDIT: Yes, the commando prompt.
EDIT2: Yes, specifically not finding the .ASFX file even though it creates a .bnk named after it anyway.
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JimmyAngler
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Re: Issues Hearing New Sounds
Have you tried using the BF2 mod tools for sound?
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Eaol
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Re: Issues Hearing New Sounds
The horror caused me to try the BF1 tools after seeing Marth say something to the effect of "the BF1 tools ALWAYS work."
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JimmyAngler
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Re: Issues Hearing New Sounds
Well, If you have the BF2 modtools, I suggest using them after you fix your munge bats. I've gotten it to work and it was fairly painless.
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Eaol
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Re: Issues Hearing New Sounds
Nope, still didn't work. I amplified it ridiculously, too.
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JimmyAngler
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Re: Issues Hearing New Sounds
Could you post the exact steps you took from ground zero with the BF2 tools?
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Eaol
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Re: Issues Hearing New Sounds
1) Fixed the bats as mentioned in the tutorial you linked (I've tried other tuts too - I'm not sure there's a single sound tutorial out there for SWBF2 I haven't read.)
2) Added my LVL to the munge file which listed all the worlds by default.
3) Munged using munge.bat.
3a) All the default sound folders were lacking their wav files, so only mine apparently got as far as munging the reqs, as I suppose should be expected.
4) Ran it in the game. Tested cisblaster.wav. The E-5 rifle was silent. I turned up volume absurdly. Silence.
5) Remunged after amplifying cisblaster.wav by a factor of 3. Silence in-game.
6) Remunged after amplifying cisblaster.wav by a factor of 3. Silence in-game.
7) Remunged after amplifying cisblaster.wav by a factor of 3. Silence in-game.
Posted news of my failure on Gametoast.
9) Killed off by Lord Vader.
EDIT: 8 looks like a guy with glasses. I was not being sarcastic there.
2) Added my LVL to the munge file which listed all the worlds by default.
3) Munged using munge.bat.
3a) All the default sound folders were lacking their wav files, so only mine apparently got as far as munging the reqs, as I suppose should be expected.
4) Ran it in the game. Tested cisblaster.wav. The E-5 rifle was silent. I turned up volume absurdly. Silence.
5) Remunged after amplifying cisblaster.wav by a factor of 3. Silence in-game.
6) Remunged after amplifying cisblaster.wav by a factor of 3. Silence in-game.
7) Remunged after amplifying cisblaster.wav by a factor of 3. Silence in-game.
9) Killed off by Lord Vader.
EDIT: 8 looks like a guy with glasses. I was not being sarcastic there.
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JimmyAngler
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Re: Issues Hearing New Sounds
Um, did you copy the .lvl file from this location C:\BF2_ModTools\data_***\_LVL_PC\Sound and put it into your game folder? (So put it here GameData\addon\***\data\_LVL_PC\Sound)
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Eaol
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Re: Issues Hearing New Sounds
Of course.
- AceMastermind
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Re: Issues Hearing New Sounds
You shouldn't need to copy any files by hand if you use the right batch files.
