Getting double pistols to work
Posted: Sat Apr 04, 2009 11:43 pm
I've downloaded Darth D.U.C.K's double pistol assets (which are awsome btw) but im not sure how to use them. The instructions that come with the assest are clear enough but i have never done the first two steps involved and wanted to ask for more detailed directions so i don't accidently destroy my mod. an explanation would be nice on how exactly i should complete steps 1 and 2 of the directions
How to get them ingame:
1. Create a new animationset and replace the appropriating animations with the new ones.
2. Munge the animations to your customside.
3. Referr in your unit's .odf to the new animations. (//AnimationName = "thenewanim")
4. Add the following lines to your unit's .odf:
"
AnimatedAddon = "left_gun"
GeometryAddon = "weap_inf_dc17pistol_l" // the left pistols meshname
AddonAttachJoint = "bone_L_hand"
"
5. Create a gun odf and ord which shoots two lasers.
6. Munge your world and enjoy the doublepistols.
How to get them ingame:
1. Create a new animationset and replace the appropriating animations with the new ones.
2. Munge the animations to your customside.
3. Referr in your unit's .odf to the new animations. (//AnimationName = "thenewanim")
4. Add the following lines to your unit's .odf:
"
AnimatedAddon = "left_gun"
GeometryAddon = "weap_inf_dc17pistol_l" // the left pistols meshname
AddonAttachJoint = "bone_L_hand"
"
5. Create a gun odf and ord which shoots two lasers.
6. Munge your world and enjoy the doublepistols.