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ATAT and ATTE
Posted: Wed May 31, 2006 8:43 pm
by [SBF]ATATFIGHTR
Im working on a map and I cant get my ATST,ATAT, ATRT, or ATAT
to spawn?What are the right things for it ?
Im using
ATST - imp_walk_atst
ATRT - rep_walk_atrt
ATTE - rep_walk_atte
ATAT - imp_walk_atat
Please Help
RE: ATAT and ATTE
Posted: Wed May 31, 2006 8:48 pm
by xwingguy
ClearWalkers wipes out any allocations that may have been done automatically for walkers. You’ll need to have this line in, and uncommented if you want to have walkers in your level
-- ClearWalkers()
These next lines will add walkers to your level. The first number inside the parenthesis specifies how many leg pairs the walker type has. Droidekas are set up as a special case, with 0 leg pairs. So as you can see below, we have AddWalkerType(0,4) this specifies that we will have 4 walkers with 0 leg pairs (droidekas). 1 leg pair would specify a walker with one pair of legs, an ATST for example, or a one-man ATST from the clone wars era. So for 2 ATSTs, we would have a line that says; AddWalkerType(1, 2)
2 leg pairs would be a unit like the CIS spider walker, or an ATAT, and 3 leg pairs would be the 6-legged walker from the clone wars era.
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
RE: ATAT and ATTE
Posted: Wed May 31, 2006 8:52 pm
by ARC_Trooper
Thanks, Sir!
Now it makes more sense

Posted: Wed May 31, 2006 8:55 pm
by Squirrel7Hunter
also, you call the republics mini walker rep_walk_atrt. its called rep_walk_oneman_atst unless you made a new vehicle that is called that?
Posted: Wed May 31, 2006 9:06 pm
by [SBF]ATATFIGHTR
where do i put that stuff xwingman?
I new at this so it needs to be explained what to do step by step
sorry

Posted: Wed May 31, 2006 10:02 pm
by xwingguy
This is why we have a documentation folder when we downloaded the mod tools.
Read Battlefront II Mission LUA Guide it'll tell you where. And I suggest you read the rest of it too if you desire to get very far in modding.