The Problem:
I run a hero assault server and I'm annoyed when noobs run to the rapid-heal droids when they are losing a fight.
I want to modify the .Lvl files so that the following conditions are satisfied:
1. Health and ammo droids are indestructible
2. Health and ammo droids dispense rapidly
3. Only the health droid in the arena has fast heal OR Only the health droid in the arena is indestructible.
Can anyone help me with this? From what I can tell there is no easy way to decompile .Lvl files so I would have to hex edit it.
Attempting to mod the .Lvl files for health/ammo droids
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Sketchup
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- Kingpin
- Jedi

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Re: Attempting to mod the .Lvl files for health/ammo droids
I am pretty sure that is...impossible. Since the game recognizes the droids as one object placed multiple times, you can change the dimensions of the object, but not specific ones.
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Sketchup
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Re: Attempting to mod the .Lvl files for health/ammo droids
Then how would I simply make all droids indestructible?
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nobody3
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Re: Attempting to mod the .Lvl files for health/ammo droids
the information you want to edit is stored in ingame.lvl you can either munge new one or hex edit the existing one...
here are the odf's you need to edit: com_item_weaponrecharge and com_item_healthrecharge
they're located in common/odfs
here are the odf's you need to edit: com_item_weaponrecharge and com_item_healthrecharge
they're located in common/odfs
- AnthonyBF2
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Re: Attempting to mod the .Lvl files for health/ammo droids
While you can make the droids hard to kill and faster, you cannot destroy them individually...
Bit I have an alterantive I've used in my day:
You can make the radius of each droid 0.0 so it becomes useless.
Open the tat2.lvl in the hex editor and search for com_item_weaponrechange and put a number at the end of it like: com_item_weaponrechange8. Then you will see the 5.0 radius. Overwright it with 0.0(never backspace/delete in hex editor) Then use F3 for next instance. Most exact numbered droids have 1 instance.
To make it simpler I marked all the med and ammo droids with each number they have.
Yellow numbers are med droids and red are for ammunition droids. N/A means the droid didn't have a number or was titled different(In Zero editor an ammo droid was titled healthrecharge? ugh)
Anyway here is my reference:
http://tinypic.com/r/2e1dopv/5
Bit I have an alterantive I've used in my day:
You can make the radius of each droid 0.0 so it becomes useless.
Open the tat2.lvl in the hex editor and search for com_item_weaponrechange and put a number at the end of it like: com_item_weaponrechange8. Then you will see the 5.0 radius. Overwright it with 0.0(never backspace/delete in hex editor) Then use F3 for next instance. Most exact numbered droids have 1 instance.
To make it simpler I marked all the med and ammo droids with each number they have.
Yellow numbers are med droids and red are for ammunition droids. N/A means the droid didn't have a number or was titled different(In Zero editor an ammo droid was titled healthrecharge? ugh)
Anyway here is my reference:
http://tinypic.com/r/2e1dopv/5
