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Re: Prop Hunt
Posted: Mon May 26, 2014 7:15 pm
by MileHighGuy
just downloaded 3b. looking for server
Re: Prop Hunt
Posted: Mon May 26, 2014 7:53 pm
by Noobasaurus
Prop Hunt is going on a hiatus for a while because I'm making a different mod. I think this mod will be more fun and work a lot better than this one.
Re: Prop Hunt
Posted: Mon May 26, 2014 8:16 pm
by PRECISION
Aw

it better be then
Re: Prop Hunt (Hiatus)
Posted: Tue May 27, 2014 5:51 pm
by Kingpin
Nooooo! Well, atleast you released what you finished. Also, this will be kinda pointless with no SWBFII Multiplayer.
Re: Prop Hunt
Posted: Wed Apr 08, 2015 10:21 pm
by Noobasaurus
Prop Hunt is back! I've decided to continue to work on it to improve it. The spawning system has again been changed. This time, at the beginning of the game, all of the cps belong to the props. Then, after 1 minute, the seekers gain control of them. This should bring more MP stability by the way I've done it. I've only implemented it on the Death Star so far, but by the end of today I should have it on all currently featured maps. No more fake "instant" spawns either, since that feature didn't work too well in MP.
Expect more screenshots soon.
Re: Prop Hunt
Posted: Thu Apr 09, 2015 12:47 pm
by jedimoose32
Awesome! Sounds good Noobasaurus.
Re: Prop Hunt
Posted: Thu Apr 09, 2015 4:47 pm
by hunpeter12
Maybe you should try to make it as in Gmod, so the props can change to almost any object they encounter. You might be able to do this, by giving the props a short-ranged weapon and when a specific type of object is hit by the weapon, change the player's model to the equivalent of the object that's been hit. But since I believe you can't use GetObjectLastHitWeaponClass on props, only buildings, you would have to edit the stock maps. Just an idea, don't know if it's doable.
Re: Prop Hunt
Posted: Sun Aug 09, 2015 9:01 pm
by DrDrSheldonLeeCooper
is this mod alive?
Re: Prop Hunt
Posted: Sun Aug 09, 2015 9:42 pm
by Noobasaurus
Not currently. When I posted that announcement back in April, I was rewriting a lot of the code. I also implemented hunpeter12's suggestion where you can go around the map and select the prop you want to be, rather than selecting it when you spawn, and this means that you can change your prop whenever you want. It works perfectly in SP, but MP had some unexplainable issues that I haven't quite figured out.
Re: Prop Hunt
Posted: Mon Aug 10, 2015 8:16 am
by DrDrSheldonLeeCooper
Ok thanks for your reply.
Yeah I saw that multiplayer is buggy I wanted to play it with a friend yesterday but at kashyyyk you can´t spawn as seeker.
But keep up the work.
I´m looking forward when it´s finished.