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Skybox question
Posted: Tue Nov 03, 2009 8:43 pm
by biohazard
How do I prevent this from happening to the sky texture?
Also, the texture tiles twice horizontally. How do I change that, too, to make it only one occurence?
Re: Skybox question
Posted: Tue Nov 03, 2009 9:57 pm
by Fiodis
What exactly is happening that shouldn't be? The floating brain?
As for the mirroring, the stock skydome models are UV'd that way. You could model your own ones with custom UV's, though.
Re: Skybox question
Posted: Tue Nov 03, 2009 10:00 pm
by biohazard
the stars at the top shouldn't be stretching. I will strangle them if they don't stop. And that brain is Antar. Not done yet.
Re: Skybox question
Posted: Tue Nov 03, 2009 10:03 pm
by Fiodis
Ah, yes, that's a UV problem. Happens on all stock skydomes; usually not noticable since you can never (almost) look directly up in-game. It's also partly the nature of your texture; your stars are really...wide. Look at the Polis Massa skydome; the stars there don't have as much flare.