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Problem After Export

Posted: Fri Mar 27, 2009 1:49 pm
by Fluffy_the_ic
I've actually had this problem with a few models recently. It seems that any model that I work on for more than a day gets screwed up when I export it. The model itself doesn't, but they turn out half untextured.
In msh viewer:
Hidden/Spoiler:
Back:
Image
Front:
Image
Passenger Area:
Image
In XSI:
Hidden/Spoiler:
Front:
Image
Back:
Image
Passenger Area:
Image
How would I fix this? I have the correct textures in the msh's folder.

Re: Problem After Export

Posted: Fri Mar 27, 2009 2:32 pm
by ANDEWEGET
you tested them ingame?

Re: Problem After Export

Posted: Fri Mar 27, 2009 2:52 pm
by Fluffy_the_ic
I have not. I can't test things ingame, my munge doesn't work right. But this isn't exactly recurring, this only happens with a few models.

Re: Problem After Export

Posted: Fri Mar 27, 2009 3:05 pm
by DarthD.U.C.K.
did you freeze and freeze m the model?

Re: Problem After Export

Posted: Fri Mar 27, 2009 3:14 pm
by Fluffy_the_ic
Freeze m? As in freeze the modeling history? I froze the scaling and texture projections. Nothing else. Is that my problem?

Re: Problem After Export

Posted: Fri Mar 27, 2009 3:16 pm
by DarthD.U.C.K.
try to freeze the modeling history

Re: Problem After Export

Posted: Fri Mar 27, 2009 3:22 pm
by theultimat
I almost always get this problem on a model that consists of more than one primitive. I always press the freeze & freeze m buttons. Nothing happens. (And sorry if I'm hijacking your thread fluffy).

Re: Problem After Export

Posted: Sat Mar 28, 2009 6:43 pm
by Culvar
Are the textures power of two?

Re: Problem After Export

Posted: Sat Mar 28, 2009 9:41 pm
by Fluffy_the_ic
Yeah. They're all either 1024x1024, 512x512, 256x256, or in one case 128x512.

Re: Problem After Export

Posted: Sun Mar 29, 2009 12:02 am
by Culvar
Fluffy_the_ic wrote:Yeah. They're all either 1024x1024, 512x512, 256x256, or in one case 128x512.
Did the textures have any spaces in the filename, or was RLE compression on?

Re: Problem After Export

Posted: Sun Mar 29, 2009 9:03 am
by DarthD.U.C.K.
thats an UVproblem, no texture problem

Re: Problem After Export

Posted: Sun Mar 29, 2009 1:11 pm
by Fluffy_the_ic
If RLE Compression were on, then the msh viewer would crash, I think, and none of the textures have spaces in their names.

Re: Problem After Export

Posted: Sun Mar 29, 2009 7:03 pm
by computergeek
Well you could try putting all those textures into one file and re-uving so it will only need one texture file. Wait, are you using mshex? I'm pretty certain it only supports one texture.
Also try freezing the texture by going to the texture editor thing, (where it shows your texture) and look around at the to where the file, edit .etc things are. one of them will drop down and say freeze. Can't remember which one but it's there

Re: Problem After Export

Posted: Fri Apr 24, 2009 8:24 pm
by Fluffy_the_ic
I found out something about thos-whenever I hexedit transparency, it happens. I don't know why, but it does. And it only happens if I hex transparency onto a custom model. So I think it's just a problem with the msh viewer after all, considering that nothing happened at all when I hexedited transparency onto a stock model.
EDIT: Actually, I think it's related to whether there's an alpha channel on any textures. Which isn't good, considering how many of my models have alpha channels.