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Titles to use for each hero in fake console?

Posted: Sat Jul 11, 2015 8:54 pm
by Gaza1098
For example Count Dooku is "cis_hero_countdooku", is the name for other heroes simply their name with republic/empire/rebels at the start?

Re: Titles to use for each hero in fake console?

Posted: Sun Jul 12, 2015 2:01 am
by MileHighGuy
look in each side's .req file in the mod tools assets folder their name will be listed there. They are .req files which point to .odf files. the .odf files defines the character.

for example assets/sides/imp/imp.req

"imp_hero_bobafett"

.odf and .req open with a text editor like notepad (dont use one like microsoft word).

Re: Titles to use for each hero in fake console?

Posted: Tue Jul 14, 2015 10:00 pm
by [RDH]Zerted
I think it's complete:
Hidden/Spoiler:
--rebel units
"all_inf_engineer",
"all_inf_engineer_fleet",
"all_inf_engineer_jungle",
"all_inf_engineer_snow",
"all_inf_fleet_soldier",
"all_inf_marine",
"all_inf_officer",
"all_inf_officer_jungle",
"all_inf_officer_snow",
"all_inf_pilot",
"all_inf_rifleman",
"all_inf_rifleman_desert",
"all_inf_rifleman_fleet",
"all_inf_rifleman_jungle",
"all_inf_rifleman_snow",
"all_inf_rifleman_urban",
"all_inf_rocketeer",
"all_inf_rocketeer_fleet",
"all_inf_rocketeer_jungle",
"all_inf_rocketeer_snow",
"all_inf_sniper",
"all_inf_sniper_fleet",
"all_inf_sniper_jungle",
"all_inf_sniper_snow",
"all_inf_wookiee",
"all_inf_wookiee_snow",

--cis units
"cis_inf_droideka",
"cis_inf_engineer",
"cis_inf_marine",
"cis_inf_officer",
"cis_inf_officer_hunt",
"cis_inf_pilot",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_sniper",

--imperial units
"imp_inf_dark_trooper",
"imp_inf_dark_trooper_hunt",
"imp_inf_darthvader",
"imp_inf_engineer",
"imp_inf_engineer_snow",
"imp_inf_marine",
"imp_inf_officer",
"imp_inf_officer_gray",
"imp_inf_officer_hunt",
"imp_inf_officer_snow",
"imp_inf_pilot",
"imp_inf_pilot_atat",
"imp_inf_pilot_atst",
"imp_inf_pilot_tie",
"imp_inf_rifleman",
"imp_inf_rifleman_desert",
"imp_inf_rifleman_snow",
"imp_inf_rocketeer",
"imp_inf_rocketeer_snow",
"imp_inf_sniper",
"imp_inf_sniper_snow",

--republic units
"rep_inf_ep2_engineer",
"rep_inf_ep2_jettrooper",
"rep_inf_ep2_jettrooper_rifleman",
"rep_inf_ep2_jettrooper_sniper",
"rep_inf_ep2_jettrooper_training",
"rep_inf_ep2_marine",
"rep_inf_ep2_officer",
"rep_inf_ep2_officer_training",
"rep_inf_ep2_pilot",
"rep_inf_ep2_rifleman",
"rep_inf_ep2_rocketeer",
"rep_inf_ep2_rocketeer_chaingun",
"rep_inf_ep2_sniper",
"rep_inf_ep3_engineer",
"rep_inf_ep3_jettrooper",
"rep_inf_ep3_marine",
"rep_inf_ep3_officer",
"rep_inf_ep3_pilot",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rifleman_space",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_sniper_felucia",
"rep_inf_ep3_space_pilot",

--Jedi
"rep_hero_obiwan",
"rep_hero_anakin",
"rep_hero_cloakedanakin",
"rep_hero_macewindu",
"rep_hero_yoda",
"rep_hero_aalya",
"rep_hero_kiyadimundi",

"cis_hero_countdooku",
"cis_hero_darthmaul",
"cis_hero_grievous",
"cis_hero_jangofett",

"all_hero_luke_jedi",
"all_hero_luke_pilot",
"all_hero_luke_storm",
"all_hero_hansolo_storm",
"all_hero_hansolo_tat",
"all_hero_leia",
"all_hero_chewbacca",

"imp_hero_emperor",
"imp_hero_darthvader",
"imp_hero_bobafett",

--Hunt, Campaign, and Other units
"tat_inf_jawa",
"tat_inf_tuskenhunter",
"tat_inf_tuskenraider",

"ewk_inf_scout",
"ewk_inf_repair",
"ewk_inf_trooper",

"gam_inf_gamorreanguard",

"gar_inf_defender",
"gar_inf_naboo_queen",
"gar_inf_soldier",
"gar_inf_temple_soldier",
"gar_inf_temple_vanguard",
"gar_inf_vanguard",

"gen_inf_geonosian",
"geo_inf_acklay",
"geo_inf_agro_geonosian",

"gun_inf_soldier",
"gun_inf_rider",
"gun_inf_defender",

"jed_knight_01",
"jed_knight_02",
"jed_knight_03",
"jed_knight_04",
"jed_master_01",
"jed_master_02",
"jed_master_03",
"jed_runner",
"jed_sith_01",

"snw_inf_wampa",

"wok_inf_mechanic",
"wok_inf_rocketeer",
"wok_inf_warrior",

--DLC Heros
"dlc_hero_fisto",
"dlc_hero_fisto",
"dlc_hero_ventress",
Of course not every unit is loaded on every map. If you want to use a unit that isn't loaded you'll have to manually type in the code to load it and fill in any extra memory pools it might require.