(imp_droid_probe_exp exists)
but it doesn´t do it. so i looked in the droids odf but i found nothing special except of the thing that they have chunks. I gave the probedroid some numchunks but it still doesn´t explodes. Does anybody know how i could make it explode?
To make a unit explode, not only does it need an ExplosionName set (ExplosionDestruct is unnecessary, since units don't self-destruct like vehicles can), but it also needs chunksections. Numchunks (?) sounds like you put in the basic chunks you might add to a prop - for a unit you need chunksections set up:
That's some of what you'll see in the cis_inf_default .odf; what I've always done if I want to assign an explosion to a unit is just give it invisible chunks and then the explosionname.
Teancum wrote:What does it do, just disappear? More information would be really helpful.
It just stays in the map and after a time it disappears.
Maveritchell wrote:To make a unit explode, not only does it need an ExplosionName set (ExplosionDestruct is unnecessary, since units don't self-destruct like vehicles can), but it also needs chunksections. Numchunks (?) sounds like you put in the basic chunks you might add to a prop - for a unit you need chunksections set up:
That's some of what you'll see in the cis_inf_default .odf; what I've always done if I want to assign an explosion to a unit is just give it invisible chunks and then the explosionname.
How shall i make them invisible? Shall i remove the geometry name? Or did you make some invisble chunk models with xsi?