Floating Wookiee dreads *SOLVED*
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The_Emperor
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Floating Wookiee dreads *SOLVED*
I skinned myself a little Weequay on the Mace model, (WIP still) but I don't like the way he has his hair
Is there any way I can put the Wookiee Dreads on the head without them floating over his head? And can I get them closer together and smaller?

Last edited by The_Emperor on Mon Jun 04, 2007 3:34 pm, edited 1 time in total.
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Master Fionwë
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RE: Floating Wookiee dreads
Pretty cool looking actually. You might be able to make them smaller by changing the number of bones per tentacle. Maybe less bones. And if, in the wookie dread odf that you are using, the attachedmesh is still for the wookie, it might be reading it like that. You didn't state what that says, so that might help. I'm not so good with these things myself, so this may or may not do something.
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The_Emperor
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RE: Floating Wookiee dreads
I put
attachedmesh = "rep_inf_macewindu",
in the odf so that shouldn't be the problem. Imma try the less bones thing, thanks, but they'll still be floating
attachedmesh = "rep_inf_macewindu",
in the odf so that shouldn't be the problem. Imma try the less bones thing, thanks, but they'll still be floating
- Teancum
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RE: Floating Wookiee dreads
Just put -scale 0.75 (or smaller if you need to) in rep_inf_wookiedreads.msh.option and re-munge. That's about the only way to fix something like that since the dreads were built for an oversize model.
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The_Emperor
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RE: Floating Wookiee dreads
Yup that did the trick. Thanks Tean
