SWBF2 Map Munges and no error text appears...but my game crashes when I start it up. It used to say Mungepack ISL.req Missing bracket or something like that. Then the munger started freezing and going weird and then the error never same up, though I suspect it is still there. Any help? Thanks in advance.
Re: SWBF2 Munging problem on 1st map...help!
Posted: Fri Aug 20, 2010 7:02 am
by fiddler_on_the_roof
can you post your BF2Log from running BF2_Modtools.exe?
Re: SWBF2 Munging problem on 1st map...help!
Posted: Fri Aug 20, 2010 1:19 pm
by MercuryNoodles
The missing bracket error is a mungelog error, often associated with a corrupt munge. A simple clean and remunge should clear it up, unless that file was incorrectly edited.
Re: SWBF2 Munging problem on 1st map...help!
Posted: Fri Aug 20, 2010 5:23 pm
by Noobasaurus
Ok, thanks. I'll clean it.
Re: SWBF2 Munging problem on 1st map...help!
Posted: Fri Aug 20, 2010 7:03 pm
by Noobasaurus
Ok, thanks. I'll clean it.
EDIT
Cleaned and munged...this is what appears:
Hidden/Spoiler:
WARNING[PC_modelmunge other_stuff\msh\nab2_prop_statue04.msh]:nab2_prop_statue04 has 1074 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge other_stuff\msh\nab_inf_nabooguard.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge other_stuff\msh\nab_inf_nabooguard.msh]:nab_inf_nabooguard has 1232 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge other_stuff\msh\rep_walk_kaadu.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge other_stuff\odf\COR\MSH\Cor1_bldg_Youngling_Room_inside.msh]:Cor1_bldg_Youngling_Room_inside has 2109 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge other_stuff\odf\COR\MSH\Cor1_bldg_Youngling_Room_outside.msh]:Cor1_bldg_Youngling_Room_outside has 1383 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge other_stuff\odf\COR\MSH\Cor_jedi_temple.msh]:Cor_jedi_temple has 3264 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge other_stuff\odf\END\msh\end_prop_fernclump_2.msh]:end_prop_fernclump_2 has 1036 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge other_stuff\odf\END\msh\end_prop_foliage_clump1.msh]:end_prop_foliage_clump1 has 1444 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge other_stuff\odf\END\msh\logs.msh]:logs has 1088 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
ERROR[PC_modelmunge other_stuff\odf\GEO\msh\geo_bldg_geoturret.msh]:AddSegment(geo_bldg_geoturret:shadowvolume): shadow mesh edge 216 / 226 is invalid (edge next == twin == 217)
WARNING[PC_modelmunge other_stuff\odf\GEO\msh\geo_bldg_hangar.msh]:geo_bldg_hangar has 3981 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge other_stuff\odf\HOT\msh\hoth_bldg_ioncannon.msh]:hoth_bldg_ioncannon has 1089 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge other_stuff\odf\KAM\msh\kam_bldg_bridge2.msh]:kam_bldg_bridge2 has 1374 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge other_stuff\odf\KAS\msh\kas2_bldg_tree_leaves.msh]:kas2_bldg_tree_leaves has 5264 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge other_stuff\odf\KAS\msh\kas2_prop_canopy.msh]:kas2_prop_canopy has 3948 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge other_stuff\odf\MUS\msh\mus1_prop_proto.msh]:mus1_prop_proto has 1137 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge other_stuff\odf\POL\msh\Pol1_bldg_radar_screens.msh]:Pol1_bldg_radar_screens has 1726 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge other_stuff\odf\TAT\msh\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge other_stuff\odf\TAT\msh\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge other_stuff\odf\TAT\msh\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge other_stuff\odf\TAT\msh\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge other_stuff\odf\TAT\msh\tat3_bldg_rancor.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge other_stuff\odf\TAT\msh\tat3_bldg_rancor.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge other_stuff\odf\TAT\msh\tat3_prop_CZ1droid_parts.msh]:tat3_prop_CZ1droid_parts has 1588 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge other_stuff\odf\UTA\msh\uta1_bldg_rep_ground.msh]:uta1_bldg_rep_ground has 1064 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge other_stuff\odf\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 145,146,133
WARNING[PC_modelmunge other_stuff\odf\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 132,133,135
WARNING[PC_modelmunge other_stuff\odf\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 145,142,143
WARNING[PC_modelmunge other_stuff\odf\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 273,274,276
WARNING[PC_modelmunge other_stuff\odf\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 262,264,274
WARNING[PC_modelmunge other_stuff\odf\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 262,266,265
WARNING[PC_modelmunge other_stuff\odf\YAV\msh\yav_bldg_ruins_reflectionpool.msh]:_CreateShadowMesh(bone:yav_bldg_ruins_reflectionpool,lod:0): ignoring duplicate tri 275,276,261
1 Errors 32 Warnings
ERROR[PC_texturemunge other_stuff\odf\HOT\world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
ERROR[PC_texturemunge other_stuff\odf\HOT\world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge other_stuff\odf\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
ERROR[PC_texturemunge other_stuff\odf\YAV\world1\yavinx.tga]:TextureMunge(yavinx:92x92x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge other_stuff\odf\YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
ERROR[PC_texturemunge other_stuff\odf\YAV\world2\yavX.tga]:TextureMunge(yavx:63x64x1): Must have power of two dimensions!
[continuing]
6 Errors 0 Warnings
WARNING[terrainmunge other_stuff\odf\POL\world1\pol1.TER]:ReduceTerrainTextureUsage: corner discontinuity at (72,56)
WARNING[terrainmunge other_stuff\odf\POL\world1\pol1.TER]:ReduceTerrainTextureUsage: corner discontinuity at (72,64)
WARNING[terrainmunge other_stuff\odf\YAV\world1\yavin1.ter]:ReduceTerrainTextureUsage: corner discontinuity at (168,104)
0 Errors 3 Warnings
ERROR[worldmunge other_stuff\odf\COR\world1\cor1_hunt.lyr]:Text file syntax error. (No open bracket)ERROR[worldmunge other_stuff\odf\COR\world1\cor1_hunt.lyr]:Text file syntax error. (No open bracket) [continuing]
2 Errors 0 Warnings
WARNING[pathplanningmunge other_stuff\odf\KAM\world1\kamino1_1ctf.PLN]:No dynamic arcs in group 1, moving group 2 to 1
WARNING[pathplanningmunge other_stuff\odf\KAM\world1\kamino1_conquest.PLN]:No dynamic arcs in group 1, moving group 2 to 1
WARNING[pathplanningmunge other_stuff\odf\MUS\world1\mus1_conquest.PLN]:No dynamic arcs in group 3, moving group 8 to 3
WARNING[pathplanningmunge other_stuff\odf\MUS\world1\mus1_ctf.PLN]:No dynamic arcs in group 3, moving group 8 to 3
0 Errors 4 Warnings