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Posted: Sun Sep 17, 2006 5:13 pm
by Thire
Ah dangit Majin! Would you wait untill I have time to tell you what I wanted fixed to go and fix stuff!
Seriously, didn't get to put in my suggestions........

Posted: Sun Sep 17, 2006 10:43 pm
by Jango_Fett_A
This has got to be the best map i've ever played! Nice work Majin! I look forward to ROTE#4. Can you give us any hints?
Posted: Mon Sep 18, 2006 8:09 pm
by PR-0927
It'll be on Kashyyyk, but don't expect any forests.
Sorry about the delay in posting, I had to go to a wedding that is like...eight hours away from me (in New Jersey).
- Majin Revan
Posted: Mon Sep 18, 2006 10:42 pm
by LordGrievous13
MajinRevan wrote:It'll be on Kashyyyk, but don't expect any forests.
Sorry about the delay in posting, I had to go to a wedding that is like...eight hours away from me (in New Jersey).
- Majin Revan
Awesome is it giong to be based on the battle of Kashyyk in the book, Dark Lord The Rise Of Vader, because I can give you any imformation you need on it if you want? (I have the book)
Posted: Tue Sep 19, 2006 9:22 pm
by PR-0927
Nope. By the way, I read the book too...and like 107 others...
- Majin Revan
Posted: Wed Sep 20, 2006 12:29 am
by Protector_Pulch
Have you thought of giving the clone commandos the visor/HUD Vyse had designed ? I think this would be the perfect accuracy.
Posted: Wed Sep 20, 2006 6:39 pm
by PR-0927
The HUD has glitches, and his model isn't complete.
- Majin Revan
Posted: Wed Sep 20, 2006 10:00 pm
by Alpha
Why does your Filefront download work when none of the others do?
Posted: Wed Sep 20, 2006 10:14 pm
by Darth_Z13
Off Topic: dunno but its working for me now
EDIT: Uh oh its still not working

there is stuff i wanna download!!
Posted: Wed Sep 20, 2006 10:18 pm
by cloneknight
It's GOOD! You can actually drive the huge things when you're a rebel and if you're an evil dude, you can drive one of the clone thingies that moves like it's on speed.
the MTT (rebels) and AT-TE (bad guys)
just too clear it up

Posted: Thu Sep 21, 2006 10:28 am
by AlPhA29
Why doesn't the AT-TEs n the all the other vehicles don't respawn after they have been destroyed???And i think the rebs are a bit overpowered compared to the empire since the got big bad toys

Posted: Thu Sep 21, 2006 4:00 pm
by Karnage
Great map,
MajinRevan!
Those Gungans really come at you!
This map has a great layout, great units, and is very realistic.
I like how it only takes maybe 3 or less shots from almost any weapon to kill someone.
The
Juggernaut was awesome!!! I really wanted to jump in and run a whole bunch of gungans and rebels over with those giant wheels lol.
Anyways...keep up the good work! Can't wait for later releases of this and more
RoTE maps!
Posted: Thu Sep 21, 2006 5:02 pm
by Teancum
I've had this installed for about 2 weeks now, but was so busy with the pack that I just got around to playing it. I love it. The Gungans are flat out awesome, as are the beefy SBDs and of course the Juggy prop. I always had this idea that the rebels would steal some old CIS technology. . . glad you brought that idea to life.
Posted: Thu Sep 21, 2006 6:52 pm
by PR-0927
Hehe, thanks you all!
By the way, the Rebel convoy vehicles don't respawn...because they shouldn't. They have their chance ONE time. Tha ambushers don't respawn either...why would they keep ambushing...you'd think the Rebels would get a hint, no?
- Majin Revan
Posted: Fri Sep 22, 2006 2:35 am
by Lord_Wyrven
Have you fixed the name bug (where its called Rise of the Empire 1) in the maplist?
Posted: Fri Sep 22, 2006 3:12 am
by Rekubot
Indeed he had, but when I installed Zerted's new common.lvl and ingame.lvl all the localization problems popped back up again, LoL.