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Posted: Sat Mar 31, 2007 2:34 pm
by Ateas
Oh, man, this looks awesome! 8)

Ive been away way too long!

For the chaotic sides: Will the sides be so crazy powerful that you cannot go a foot without dying even if you are skilled, or will you balance crazyness/ survivability?

@weird165- how are my skins coming?

Posted: Sat Mar 31, 2007 2:55 pm
by wierd165
Ateas i sent you one did you get it?

Posted: Sat Mar 31, 2007 3:06 pm
by Zaborack
Dann Boeing, you are outdoing yourself, this looks awesome!
Y'know, i'd [hint]voulenteer to be a beta tester if a beta was going to be made[/hint].
Flying Droideka? Wow, you have amazing skills, when it comes to pleasing the gamers.
Good luck 'Dann!

Posted: Sat Mar 31, 2007 3:13 pm
by Droideka88
zaborack wrote:Dann Boeing, you are outdoing yourself, this looks awesome!
Y'know, i'd [hint]voulenteer to be a beta tester if a beta was going to be made[/hint].
Flying Droideka? Wow, you have amazing skills, when it comes to pleasing the gamers.
Good luck 'Dann!
What flying droideka? :P

Dann if you can enable a droideka to "fly" what would you call it?

Air Droideka
Aero Droideka
Pilot Droideka

The names goes on and on....

Posted: Sat Mar 31, 2007 3:31 pm
by wierd165
Agree with above the name will be interesting.

Posted: Sat Mar 31, 2007 3:46 pm
by Zaborack
Indeed it will.
What about "Flydeka" :p
Or:
"Physichallawbreakerdeka" :P

Posted: Sat Mar 31, 2007 3:49 pm
by Ateas
Hmm. Don't overthink the names, as long as the unit is cool (which it will be, scince Dann is making it) it doesnt really matter.

@weird165-I got it, and it is cool, 8) but I meant how are you coming on the other ones?

Posted: Sat Mar 31, 2007 8:05 pm
by Hunted_One
For that Rhen Var: Temple map, I outright enjoyed it. It was great, especially that Jawa with the Bowcaster that fired bombs from starfighters and the Mine Chucker. The Boeing Bomb was great too, since it increased kills by lasting a long time. If you could do that, then this map will probably soar to an uberness-scale 10 times that of Rhen Var: Temple. KEEP IT UP MAN!

-Penguin_Unit

Posted: Sat Mar 31, 2007 10:53 pm
by kajong
d/ling this when it comes out for sure! :D Keep up the good work

Posted: Sat Mar 31, 2007 11:02 pm
by wierd165
@ateas - well kinda...pretty hard when you have a dream of being in the NFL one day...lol

On-topic: a suggestion: the more game modes,the more variety of units,skins,weapons,etc. the much better. like how RotE has a full unit list for the imp like that. Just a suggestion.

Posted: Sun Apr 01, 2007 12:02 am
by Protector_Pulch
First: This looks really great. Just like a factory should look.
Second: I don't like your insane sides at all. It's simply that I'm not crazy carnage. No offense, but what you do isn't what I like - bad Diet Dr. Pepper lor me.
So I was rather happy when you included "normal" modes into Rhen Var Temple. So could you please do the same right here with this project?

Posted: Sun Apr 01, 2007 12:19 am
by SBF_Dann_Boeing
yes i may do something like that.

Posted: Sun Apr 01, 2007 2:23 am
by Schizo
Personally, I don't like the inter-meshing of the styles there. The Tantive, Mustafar, Mygeeto, Rhen Var, etc. objects kind of clash together. Gives it kind of a messy look. But that's just me. I'm sure it's fun as hell to play, but it just looks kind of thrown-together.

Don't mind me though. I'm more of a neat-freak. I like it when everything is uniform and fits together. Though seeing that bright white Tantive hallway with the black doors and grey supports was pretty shocking. Doesn't blend together too well. :P

Posted: Sun Apr 01, 2007 6:06 am
by ARC_Trooper_phi658
oh, come on. the insane sides were a great change. it obviously isn't for every maps since strategy should come into play somewhere. I personally liked the insane sides when they first premiered in the realm of chaos because it was just something different in the game.
anyway, to Dan, your maps are awesome, and this does not look like it will dissappoint. keept it up.

Posted: Sun Apr 01, 2007 1:50 pm
by SBF_Dann_Boeing
Schizo wrote:Personally, I don't like the inter-meshing of the styles there. The Tantive, Mustafar, Mygeeto, Rhen Var, etc. objects kind of clash together. Gives it kind of a messy look. But that's just me. I'm sure it's fun as hell to play, but it just looks kind of thrown-together.

Don't mind me though. I'm more of a neat-freak. I like it when everything is uniform and fits together. Though seeing that bright white Tantive hallway with the black doors and grey supports was pretty shocking. Doesn't blend together too well. :P
well this is in the realm of chaos a place where there are rivers of lava and glaciers right next to each other.

Posted: Sun Apr 01, 2007 2:14 pm
by plasmoidmonkey
Are the units going to be taken from Rhen Var Temple, the Realm, and Boras II or are you going to make brand new ones for this?

Posted: Sun Apr 01, 2007 3:02 pm
by SBF_Dann_Boeing
prolly all of the above.

New screens:
Image
Image
Image

Posted: Sun Apr 01, 2007 3:29 pm
by SBF_Dann_Boeing
i dunno how to make a death region so its active only when the laser is shooting.

Posted: Sun Apr 01, 2007 5:51 pm
by kajong
Does the huge cylindrical chamber come with the laser-shooter itself or is it a separate object?

Posted: Sun Apr 01, 2007 6:15 pm
by SBF_Dann_Boeing
it's a separate object