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Re: DEV's Side Mod 5.0 FINAL

Posted: Sun May 16, 2010 11:00 am
by Deviss
ZappelClone wrote:very great side mod, i really enjoy it (maybe a little bit unbalanced though)

however, when i deleted it from my addon folder the mod/the new maps didnt vanish from the mapselect screen

they are now typed in like "bes1%s_%s" and when i try to play them the game crashes (hence the source is deleted).

i tried several things like reinstalling the game or deleting the complete addon folder but the problem still is not solved.

i also reinstalled the mod to see if this fixes the wierd map names but without success...all new maps i start are also displayed in the very same style and i have no idea what to do about it-.-

please help :cpu: ^^
first many thanks ;) , second wow is strange you removed ABC folder from your addon ?

Re: DEV's Side Mod 5.0 FINAL

Posted: Sun May 16, 2010 11:04 am
by Filipinio
If you have Vista (LOL) when you are in the Gamedata folder, click 'Compatibilty Files' on the control bit, Dev's mod (ABC) might be in there.

Re: DEV's Side Mod 5.0 FINAL

Posted: Sun May 16, 2010 11:32 am
by ZappelClone
well....i do have vista^^ (couldnt get my xp version running after the last clean up)
anyway: you were right it is in those compatibility folders...do i have to delete them from there?

there are also another data file and savegames in there (which should be deleted since i reinstalled the game)

so are all these files just the relics of the former installed version? if so id delete both...right? :runaway:

EDIT2: okay i deleted everything in the compatibility files folder and successfully removed all those wierd named maps from the list ingame...but when i munge a new map and want to play it, it appears on the list with those %_s%s again :cpu: (additionally i recently added rain to this new map and it crashes..i have no idea why and checked everything like a 1000 times....i fear it has to do with this same error-.-)

Re: DEV's Side Mod 5.0 FINAL

Posted: Sun May 16, 2010 1:25 pm
by CressAlbane
You might have deleted the 1.1 patch, do other maps appear like that (%_%)

Back on topic, I need to know how many missions this will add to the game, I'm running close and would like one more mod.

Re: DEV's Side Mod 5.0 FINAL

Posted: Sun May 16, 2010 1:30 pm
by Deviss
ZappelClone wrote:but when i munge a new map and want to play it, it appears on the list with those %_s%s again :cpu: (additionally i recently added rain to this new map and it crashes..i have no idea why and checked everything like a 1000 times....i fear it has to do with this same error-.-)
easy install patch 1.1 and will appear right names :)
CressAlbane wrote:I need to know how many missions this will add to the game, I'm running close and would like one more mod.
130 missions :) limit is 500 i believe but by mod no?

Re: DEV's Side Mod 5.0 FINAL

Posted: Sun May 16, 2010 1:31 pm
by CressAlbane
Deviss wrote:130 missions
:faint: Oh no....I only have about 50 open...

Re: DEV's Side Mod 5.0 FINAL

Posted: Sun May 16, 2010 1:33 pm
by Deviss
CressAlbane wrote:
Deviss wrote:130 missions
:faint: Oh no....I only have about 50 open...
wait 100 XD, because now i added to my mod 30 more by empire campaigns :P

Re: DEV's Side Mod 5.0 FINAL

Posted: Sun May 16, 2010 2:20 pm
by CressAlbane
Hmmm, maybe getting rid of Mandolorian Wars brought me down a bit.....but then I added Battle Arena 2.0.....
AUGH! :?
I was downloading it to see if it would fit, but MegaUpload HATES me. Is there another site?

Re: DEV's Side Mod 5.0 FINAL

Posted: Sun May 16, 2010 4:11 pm
by Deviss
CressAlbane wrote:Hmmm, maybe getting rid of Mandolorian Wars brought me down a bit.....but then I added Battle Arena 2.0.....
AUGH! :?
I was downloading it to see if it would fit, but MegaUpload HATES me. Is there another site?
i dont understand xD, you have 200 missions and when put other mod this down to less missions?, and in swbffiles you can find it also :D

Re: DEV's Side Mod 5.0 FINAL

Posted: Sun May 16, 2010 8:41 pm
by CressAlbane
No, actually I had 514, but I got rid of Mando Project, and added BA2.
Ideas?
I'm probably going to have to pass...

Re: DEV's Side Mod 5.0 FINAL

Posted: Sun May 16, 2010 8:45 pm
by Deviss
CressAlbane wrote:No, actually I had 514, but I got rid of Mando Project, and added BA2.
Ideas?
I'm probably going to have to pass...
no ideas, the max of mods i have is 1 so really never had some strange problem with missions :P

Re: DEV's Side Mod 5.0 FINAL

Posted: Sun May 16, 2010 8:47 pm
by CressAlbane
Also, I'm not sure clone wars legions are for me... is there any difference between the legions other than skins?

Re: DEV's Side Mod 5.0 FINAL

Posted: Sun May 16, 2010 8:56 pm
by Deviss
CressAlbane wrote:Also, I'm not sure clone wars legions are for me... is there any difference between the legions other than skins?
you mean between my 212 and 327? or between 327 and clone wars original era?xd

Re: DEV's Side Mod 5.0 FINAL

Posted: Sun May 16, 2010 8:58 pm
by CressAlbane
between era x and era y, I meant.

Re: DEV's Side Mod 5.0 FINAL

Posted: Sun May 16, 2010 9:24 pm
by Deviss
CressAlbane wrote:between era x and era y, I meant.
models, weapons , skins :D

Re: DEV's Side Mod 5.0 FINAL

Posted: Mon May 17, 2010 9:42 am
by skelltor
ok i was finally able to downlode it from megauplode i swear that place hates me so expect a reviwe soon :)

Re: DEV's Side Mod 5.0 FINAL

Posted: Mon May 17, 2010 9:53 am
by Anakin
hi CressAlbane i tipp go into your addon folder and rename the addmefile from a mod you won't play at the moment. name it for example addmeb.scribt. than the game doesn't find the mod and you have less missions. if you want to play this mod go into your addon folder and name it again addme.scribt and name an other mod addmeb.scribt.

Re: DEV's Side Mod 5.0 FINAL

Posted: Mon May 17, 2010 9:54 am
by Deviss
skelltor wrote:ok i was finally able to downlode it from megauplode i swear that place hates me so expect a reviwe soon :)
swbffiles thanks to Mav
http://starwarsbattlefront.filefront.co ... nal;112861 :mrgreen:

Re: DEV's Side Mod 5.0 FINAL

Posted: Mon May 17, 2010 10:09 am
by skelltor
*slaps head wow and its on the main page to lol
ok i have only played a few maps but here are some things the main thing that bugged me was that no unit needed points the other main thing is that the droid side is not changefrom one era to another now some ppl have said that they disliked the new sounds and i agree that they dont sound starwars like but i love them i really like the new pistol sound another thing i disliked was that the basic units (riflemen ,rocketeer,sniper,ect)all had blaster rifles also i LOVED the magnaguards model (is it released?)another thing i disliked was the shiny skins of the battledroids and the kinda haphazaredness of the clone skins (how you could tell that they were made by different ppl.but all in all i liked it good job :D

Re: DEV's Side Mod 5.0 FINAL

Posted: Mon May 17, 2010 10:47 am
by Deviss
skelltor wrote:*slaps head wow and its on the main page to lol
ok i have only played a few maps but here are some things the main thing that bugged me was that no unit needed points the other main thing is that the droid side is not changefrom one era to another now some ppl have said that they disliked the new sounds and i agree that they dont sound starwars like but i love them i really like the new pistol sound another thing i disliked was that the basic units (riflemen ,rocketeer,sniper,ect)all had blaster rifles also i LOVED the magnaguards model (is it released?)another thing i disliked was the shiny skins of the battledroids and the kinda haphazaredness of the clone skins (how you could tell that they were made by different ppl.but all in all i liked it good job :D
all sounds are star wars XD, pistol was from chapter 15 trespass :P , and magnaguard is from tatooine tuskencamp i am waiting for darthduck export the new one, for i can release it :D and yea i tried keep some originals models :P