SWBF Animations Talk and Discussion
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MileHighGuy
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Re: New animations
Which bat do I edit (common.bat?) and what do I change?
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fasty
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Re: New animations
It should be called "Munge.bat" and you can open .bat's in notepad.
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MileHighGuy
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Re: New animations
I don't get what you're saying, what i am doing is munging some animations, then placing the zaabin and zafbin files in the munged folder in Interface_Tool\Custom\Common\munged. what else do I need to do?
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THEWULFMAN
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Re: New animations
are you adding the right lines to your odf?
- bamdur123
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Re: New animations
sorry for being generic i had to go when ip osted that. here is what i did
go to your interface tools folder
open common.bat in notepad it shoudl look like this
remove the line that says
@del /q Custom\Common\munged\*.*
now go to custom/common/munged
your new munged animationsm will go here. they can only be the human animations or ones found in shipped common animations. (im sitll working on getting these into side)
go to your interface tools folder
open common.bat in notepad it shoudl look like this
Hidden/Spoiler:
@del /q Custom\Common\munged\*.*
now go to custom/common/munged
your new munged animationsm will go here. they can only be the human animations or ones found in shipped common animations. (im sitll working on getting these into side)
- giftheck
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Re: New animations
I think i should also state trying to add more animations aside from the stock ones crashes the game.bamdur123 wrote:sorry for being generic i had to go when ip osted that. here is what i did
go to your interface tools folder
open common.bat in notepad it shoudl look like this
remove the line that saysHidden/Spoiler:
@del /q Custom\Common\munged\*.*
now go to custom/common/munged
your new munged animationsm will go here. they can only be the human animations or ones found in shipped common animations. (im sitll working on getting these into side)
- bamdur123
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Re: New animations
I havent tried that so i wouldnt know but if you made new animations you wouldu preferably put it in side. (somehow)
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MileHighGuy
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Re: SWBF Animations Talk and Discussion
This may be a shot in the dark but have you tried adding a custom common.lvl to
mapname\Data\_LVL_PC\ (from here is where you would make the folders) Common\ENG (or what ever language name) ?
mapname\Data\_LVL_PC\ (from here is where you would make the folders) Common\ENG (or what ever language name) ?
- bamdur123
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Re: SWBF Animations Talk and Discussion
I have thought about it but never tried.
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MileHighGuy
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Re: SWBF Animations Talk and Discussion
I tried this and it did not work, the anims did not show up. It still does not mean it's impossible though.MileHighGuy wrote:This may be a shot in the dark but have you tried adding a custom common.lvl to
mapname\Data\_LVL_PC\ (from here is where you would make the folders) Common\ENG (or what ever language name) ?
- Herrmann
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Re: SWBF Animations Talk and Discussion
Does anybody know how to make and insert an animation into SWBF, similar to the water_splash animation on the Kashyyyk map from SWBF2?
- bamdur123
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Re: SWBF Animations Talk and Discussion
I think you mean effects not animation
- Herrmann
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Re: SWBF Animations Talk and Discussion
Err yes sorry that's what I meant.
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AQT
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Re: SWBF Animations Talk and Discussion
Just use the .fx file from the SWBF2 Kashyyyk assets.
- Herrmann
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Re: SWBF Animations Talk and Discussion
I'm sorry again, but I really don't know how to accomplish that, because I don't have the SWBF2 Mod Tools, which means I don't have any asset file either.
