But is that an excuse to stop modding?
I managed to get ZE up and running through 3D Analyze. Taking a break from my other projects (I still haven't recovered the files yet anyway), I decided to get into some good ol' ZE object placement and make a simple environment. I could use the practice at placing props. To that end, I dug up some of my old preliminary sketches from when Islands was a contendor for the December contest. Choosing one I liked, I opened up my half-dead ZE and got to work.
The globe of Mandruska is an overwhelming blue. The planet is covered in shallow seas and crystal waters. At sporadic intervals, islands poke above the cyan waves. The trees are lush, the air is humid, and the sunsets are lovely.
Unfortunately, it lies right on a major hyperspace route on the border of CIS and Republic space. The two factions both dispatched forces to set up colonizational posts there.
Thus was the stage set for a violent showdown in the center of a tropical Eden.
*Thanks to Omega for the pics.
- AI Planning. Joy, won't that be fun?
- Properly position sun on the horizon, to make a realistic sunset - I'll probably do this last, when I find a way to get BF2 to work, as it will involve heavy trial/error cycles.
- Put in skydiving trooper. That's right - skydiving troopers!
When you spawn as one of these, you'll spawn way up high over the island, and be able to skydive down to any drop point you want. This will be used by the AI. They will also have a Dark-trooper-esque jump pack. - Guerilla mode - Seperate game mode with a disabled minimap, stealth-equipped units, knife-melees, etc.



















