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Custom Force Powers

Posted: Sun Dec 11, 2016 7:06 pm
by DarthRubik
Imagine the following scenario:

You add a custom Force Power to a new Hero character that you are working on. But it is not a standard force power (push, pull, choke, etc). So in order to implement this, somehow you set up a script to be called every time the user uses that force power.

Is anything remotely like this possible?

Re: Custom Force Powers

Posted: Sun Dec 11, 2016 8:11 pm
by AnthonyBF2
DarthRubik wrote:Imagine the following scenario:

You add a custom Force Power to a new Hero character that you are working on. But it is not a standard force power (push, pull, choke, etc). So in order to implement this, somehow you set up a script to be called every time the user uses that force power.

Is anything remotely like this possible?
Ummm... I think scripting doesn't matter in regards to weapon setups. Lots of people have made custom force powers, you need to see about downloading their assets and making a custom side to use them on.

Re: Custom Force Powers

Posted: Sun Dec 11, 2016 9:37 pm
by Teancum
The issue with force powers is that they're rather limited in what they can actually do. You can push, pull, fire some sort of projectile and do effects. Battlefront 1/2 is rather limited in that respect. There are a few other things possible, but nothing terribly complicated.

Re: Custom Force Powers

Posted: Mon Dec 12, 2016 9:45 am
by DarthRubik
Thats too bad........Is there any way to "fake" it (i.e. have a force power that does a "push" with zero power, and then do something every time a force push with zero power registers on a guy?)

Re: Custom Force Powers

Posted: Mon Dec 12, 2016 1:14 pm
by AnthonyBF2
DarthRubik wrote:Thats too bad........Is there any way to "fake" it (i.e. have a force power that does a "push" with zero power, and then do something every time a force push with zero power registers on a guy?)
Yes it is but it still requires custom sides/weapons with the performance you desire and also it will require some scripting which is probably out of your league right now. The scripting aspect is for detecting when a character gets hit with a specific weapon.