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Auto-turrets on vehicles?
Posted: Sat May 12, 2007 10:30 am
by ARC_Commander
How would I automate a turret on a vehicle? I'm trying to automate the wing turrets on a gunship.
RE: Auto-turrets on vehicles?
Posted: Sat May 12, 2007 4:34 pm
by Chamboozer
I would assume you could do that by adding the line "Pilottype = "self" in the ODF of the gunship turret, although i'm no expert.
RE: Auto-turrets on vehicles?
Posted: Sat May 12, 2007 8:48 pm
by Caleb1117
Yes, that will work
RE: Auto-turrets on vehicles?
Posted: Sun May 13, 2007 10:54 am
by ARC_Commander
Yes, it does work
RE: Auto-turrets on vehicles?
Posted: Sun May 13, 2007 2:16 pm
by PvtParts
It worked? where did you put the PilotType Self stuff? in the weapon odf or the flyersection. Show me a cutout of the odf.
I could never get it to work.
RE: Auto-turrets on vehicles?
Posted: Sun May 13, 2007 2:30 pm
by Caleb1117
well, I found this about a year ago on the forums and saved it, xwingguy said it
"xwingguy wrote:
I found that I could make any vehicle run by itself, w/o a pilot by adding this line in the [Properties] of a vehicle:
Code:
Pilottype = "self"
Give it a spawn point (and a team) and it'll get up and start running on its own.
I'd love to see somebody create a vehicle army battle with it.
You can use this in any seat on a vehcile as well, which makes it cool. Want an AAT with an automated turret? Just put that in the turret section. You can drive, and it will man the turret. The only problem is, it always mans the turret, which means that when the vehicle isn't being driven, the turret will still search and destroy. That's the way it was in BF1. Dunno about BF2."
RE: Auto-turrets on vehicles?
Posted: Sun May 13, 2007 6:39 pm
by PvtParts
Has anyone gotten it to work with gunships? I could never, though it could've been a simple error of not cleaning (I cant recall I probably did though so who knows).