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XSI: Merging Meshes and Enveloping
Posted: Sun May 12, 2013 10:22 pm
by Chadaface
First time attempt on modding SWBF2,and this is causing me a lot of pain, and I cant seem to get around it:
-trooper: helmet mesh
-mesh: body mesh
both have been enveloped already...
What I intend to do is merge the helmet (modeled from scratch) and the body (re-skinned clone trooper)
WITHOUT BREAKING THE ENVELOPES, I can't seem to find a method without breaking the envelopes or the texture for some reason messing up.
Re: XSI: Merging Meshes and Enveloping
Posted: Mon May 13, 2013 2:10 am
by kinetosimpetus
They don't have to be merged, just drop the helmet under the dummyroot. You also might want to remove override_texture.
Re: XSI: Merging Meshes and Enveloping
Posted: Mon May 13, 2013 2:36 am
by AceMastermind
Chadaface wrote:What I intend to do is merge the helmet (modeled from scratch) and the body (re-skinned clone trooper) WITHOUT BREAKING THE ENVELOPES, I can't seem to find a method without breaking the envelopes or the texture for some reason messing up.
In the merge ppg under Merge Properties you would also click the Merge button for the Materials,UVs etc and the Merge button for Envelope Weights etc. You should also adjust the Tolerance slider to .001 to prevent distortion and delete the Inputs to break the connection between the old and new mesh, or just Freeze M the new mesh if you want to keep the Inputs for whatever reason.
Re: XSI: Merging Meshes and Enveloping
Posted: Mon May 13, 2013 10:18 am
by Chadaface
kinetosimpetus wrote:They don't have to be merged, just drop the helmet under the dummyroot. You also might want to remove override_texture.
That's all there was to it? I was kinda discouraged to do that snce I read somewhere that having multiple meshes for a single entity wont work in SWBF2,but now that just sounds silly.
AceMastermind wrote:
In the merge ppg under Merge Properties you would also click the Merge button for the Materials,UVs etc and the Merge button for Envelope Weights etc. You should also adjust the Tolerance slider to .001 to prevent distortion and delete the Inputs to break the connection between the old and new mesh, or just Freeze M the new mesh if you want to keep the Inputs for whatever reason.
I guess this is what I was looking for.Just to keep everything in one place,I'll try merging the meshes later on using this method.
Thanks guys, It doesn't look so bad in-game to be honest:
Re: XSI: Merging Meshes and Enveloping
Posted: Mon May 13, 2013 3:35 pm
by AceMastermind
It looks good to me, nice job.
Yeah, you don't have to merge everything together, and in some cases its better not to(see rep_inf_arctrooper.msh). I think back in the early days of SWBF2 asset creation some things weren't fully understood and certain things were said just to be on the safe side.