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Re: The Final Push
Posted: Tue May 24, 2011 8:34 pm
by CalvaryCptMike
Yeah, awesome looking.

The ground texturing is really nice now.
Re: The Final Push
Posted: Wed May 25, 2011 9:20 am
by agentsmith38
Hello everyone,
Thank you for commenting on the terrain, much appreciated.
Now, in the picture below shows an almost completed Willys Jeep. You also may notice that the envmap on the soldiers are missing, that's because there's something wrong with the lighting, it'll be fixed soon.
Re: The Final Push
Posted: Wed May 25, 2011 10:05 am
by [Padawan]Helkaan

*Awesome*

Re: The Final Push
Posted: Wed May 25, 2011 12:29 pm
by naru1305
i agree, awesome
love the tank in the background too
Re: The Final Push
Posted: Wed May 25, 2011 12:43 pm
by THEWULFMAN
[Padawan]Helkaan wrote:
*Awesome*

I concur :plokoon:
I guess I should get off my lazy butt and start modeling the Panther, and the Half-track maybe.
Re: The Final Push
Posted: Wed May 25, 2011 1:24 pm
by CalvaryCptMike
VERYVERYVERYCOOL!!! That's a really cool jeep! Are you going to reskin it?
Re: The Final Push
Posted: Wed May 25, 2011 1:29 pm
by THEWULFMAN
CalvaryCptMike wrote:VERYVERYVERYCOOL!!! That's a really cool jeep! Are you going to reskin it?
I am sure he will remove the stars, or I will, doesnt really matter, they will get removed though.
Re: The Final Push
Posted: Wed May 25, 2011 3:03 pm
by [Padawan]Helkaan
The model itself is really cool but the texture is too paintlish and clen. Maybe add some battle damages?
Re: The Final Push
Posted: Thu May 26, 2011 8:43 am
by agentsmith38
[Padawan]Helkaan wrote:The model itself is really cool but the texture is too paintlish and clen. Maybe add some battle damages?
Thanks and Agreed. It is a bit clean, Wulf is editing the texture as we speak. Removing the stars and adding grime.
EDIT: Here's an improved texture for the Willys Jeep. It looks fantastic, credits to wulf for making the texture look ALOT better.
Re: The Final Push
Posted: Thu May 26, 2011 3:55 pm
by CalvaryCptMike
Now that is epic!!! Great job guys!!!

Re: The Final Push
Posted: Thu May 26, 2011 4:16 pm
by agentsmith38
Thank you Mike
Now, i'd like to show off a Dispensable Mortar which is intended for the Engineer Class.
Thanks to Fiodis for giving me the Idea, this mortar is loads of fun to use. Not only that, but the AI use it perfectly.
Re: The Final Push
Posted: Thu May 26, 2011 5:48 pm
by Cerfon Rournes
Wow!!! Looks awesome...
Re: The Final Push
Posted: Thu May 26, 2011 6:35 pm
by CalvaryCptMike

YOU STOLE MY IDEA!!!!!!!!!!!!!!! Okay so you didn't
steal it or even take it I'm just kidding but I had the idea a long time ago for dispensable mortars that would be used and have since been planning to use them in my mod.

Re: The Final Push
Posted: Thu May 26, 2011 6:56 pm
by Fiodis
You mean a long time ago you had the idea for a dispensable turret which fired mortar ordance? It's not that complicated of an idea; someone was bound to do it eventually.
Re: The Final Push
Posted: Thu May 26, 2011 7:16 pm
by CalvaryCptMike
I know, Great minds think alike, I'm just kinda kidding around.
Re: The Final Push
Posted: Thu May 26, 2011 7:17 pm
by Marth8880
agentsmith38 wrote:Thank you Mike
Now, i'd like to show off a Dispensable Mortar which is intended for the Engineer Class.
Thanks to Fiodis for giving me the Idea, this mortar is loads of fun to use. Not only that, but the AI use it perfectly.
Whoa there, those Nazi flags look way too bright! It also looks like you pulled the texture right off of Google Images. If you are going to do that, use this one at least:
Another thing you could do is go into GIMP, use the eyedropper to extract the red color and paint it over the insignificances.
Other than that, this map is really coming along.
Re: The Final Push
Posted: Sat May 28, 2011 10:02 am
by agentsmith38
Hello everyone,
I have a few updates to show, but before I do, i'd like to thank you all for the positive comments.
@Marth the image your provided looks like the image I used for my flag texture. But, they're bright because they stand out more in the distance, thus making it easier for people to see.
Now, on to the updates. The Engineer class is almost completed, only things left to add is a Wre
nch and Satchel Charges. The Engineer can really change the tide of the war by miles, the ability to set up Mortars and Mines is invaluable. Mines are good for ambushes, and defending your command post. Mortars are good for both defense and attacking, all you have to do is set down a few Mortars and let the AI do the rest, they use the Mortars real effectively.
The Engineer is also equiped with an anti-tank weapon which can take out enemy vehicles with ease.
Re: The Final Push
Posted: Sat May 28, 2011 10:24 am
by Fiodis
agentsmith38 wrote:only things left to add is a Wrench

Re: The Final Push
Posted: Sat May 28, 2011 10:30 am
by agentsmith38
Fiodis wrote:agentsmith38 wrote:only things left to add is a Wrench

Heh, thanks for spotting that

Re: The Final Push
Posted: Sat May 28, 2011 11:58 am
by CalvaryCptMike

Another cool update, a wrench eh... I thought about doing that once but never really figured how to make it look good. So I'm curious, how are you going to do it?