Republic Commando - Geonosis: Invasion (On Hold)

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Who is your Favorite Republic Commando?

Sev
21
36%
Boss
5
9%
Fixer
4
7%
Scorch
14
24%
Darman
6
10%
Fi
5
9%
Niner
2
3%
Atin
0
No votes
Corr
1
2%
 
Total votes: 58
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Fierfek
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Re: Republic Commando - Geonosis: Invasion

Post by Fierfek »

@ Labj - Sure, I'll ad you to the list
@ Twilight_Warrior - I don't have any experience with animations, so I won't be doing that for now
@ Master_of_Stickmen - I may still add in Fi, and I am changing the skins for the visors
@ DarthSlim, Darth D.U.C.K., and Mav - Credits have been changed
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Re: Republic Commando - Geonosis: Invasion

Post by Labj »

Thanks fierfek, since i installed BF2 again, i can beta test now, i just buyed a powerfull computer to go a bit off-topic.
Why dont you set random legions and add many squads ? that would be cooler.
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Re: Republic Commando - Geonosis: Invasion

Post by Fierfek »

Update:
I'm having troubles with adding Fi. Did manual clean, and it is munging. Because it is the Republic Commando Model, this will take a couple of hours. :(
For some reason, the visors stay black, even though they are blue in the skins. I'll just leave them for now.
I updated the unit list in the first post.

The map now has a 6-minute timer, which when finished spawns an army of clones to help beat back the remaining droids.
First post updated to add story.
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Re: Republic Commando - Geonosis: Invasion

Post by Labj »

Nice story, and maybe the skins are mixed up.
Do you have the new commandos ?
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Re: Republic Commando - Geonosis: Invasion

Post by Fierfek »

Labj wrote:Nice story, and maybe the skins are mixed up.
Do you have the new commandos ?
You mean the ones Darth D.U.C.K. recently released?
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Re: Republic Commando - Geonosis: Invasion

Post by CodaRez »

Yeahuh
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Re: Republic Commando - Geonosis: Invasion

Post by Fierfek »

Ah, just got them. I had the version without the glow.
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Re: Republic Commando - Geonosis: Invasion

Post by Master of Stickmen »

Ok, heres my review (I'm going to do this like a SWBFFiles review):

Tech: 7
Quality: 7
Balance: 3
FunFactor: 5
Creativity: 7
Item Placement: 8

This map was pretty well put together, except for the sides. The units were fine, I liked them, but the amount of units was overwhelming (literally! :D ). The republic was fine, but the CIS had way too many units. I know this was what you were going for, Fierfek, but the droids just swarmed in as an unstoppable wave and captured the first CP before I could even spawn! Then, I just had to start shooting AA rounds and thermals into the mob to keep them at bay.

Then I ran out of ammo.

And then I died.

And then they took my last CP before I had even gotten to the respawn screen.

So, heres my advice. Tone down the CIS unit count and move the droid CPs farther away from the spire, and the map would be LOADS better.

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Re: Republic Commando - Geonosis: Invasion

Post by allthetutorials123 »

Looks pretty cool. Looking foward to more pics.
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Re: Republic Commando - Geonosis: Invasion

Post by Fierfek »

Update:
Thank you beta testers! Yes, the difficulty was much too hard.
I am making it easier. Now, the commandos have twice as good shields, and more health.
Also, the droids start a long way off, and can only come from one direction. Their main goal is to destroy a panel in your base. Once it is destroyed, the droids pour in from 4 different sides, pretty much overwhelming you.
The commandos will have about 60 reinforcements, and the droids will have 1000. :shock: I know some of you will gawk at that number, but trust me, it works. Each commando takes about 10-20 droids with him (so it would be especially easy in multiplayer).
Also, you are now forced onto the commando's side.
I have added cover and some hintnodes, so the AI are smarter too.
More screenies soon - I am munging now.
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Re: Republic Commando - Geonosis: Invasion

Post by Labj »

Fierfek wrote:Update:
Thank you beta testers! Yes, the difficulty was much too hard.
I am making it easier. Now, the commandos have twice as good shields, and more health.
Also, the droids start a long way off, and can only come from one direction. Their main goal is to destroy a panel in your base. Once it is destroyed, the droids pour in from 4 different sides, pretty much overwhelming you.
The commandos will have about 60 reinforcements, and the droids will have 1000. :shock: I know some of you will gawk at that number, but trust me, it works. Each commando takes about 10-20 droids with him (so it would be especially easy in multiplayer).
Also, you are now forced onto the commando's side.
I have added cover and some hintnodes, so the AI are smarter too.
More screenies soon - I am munging now.
Ah, ok, are you going to send it to us again, right ?
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Re: Republic Commando - Geonosis: Invasion

Post by Fierfek »

Labj wrote:
Fierfek wrote:Update:
Thank you beta testers! Yes, the difficulty was much too hard.
I am making it easier. Now, the commandos have twice as good shields, and more health.
Also, the droids start a long way off, and can only come from one direction. Their main goal is to destroy a panel in your base. Once it is destroyed, the droids pour in from 4 different sides, pretty much overwhelming you.
The commandos will have about 60 reinforcements, and the droids will have 1000. :shock: I know some of you will gawk at that number, but trust me, it works. Each commando takes about 10-20 droids with him (so it would be especially easy in multiplayer).
Also, you are now forced onto the commando's side.
I have added cover and some hintnodes, so the AI are smarter too.
More screenies soon - I am munging now.
Ah, ok, are you going to send it to us again, right ?
Yeah.



EDIT
Sorry for double post - but or else this would go unnoticed.

Okay, my map is turning into more than it originally was. Now it is a campaign map. There are objectives, and it ends in a cliffhangar (which introduces what the next map will be).
The objectives are:
1. Stay alive for 6 minutes with only 40 reinforcements
- Now Clones Arrive
2. Fight back the droids from the spire
- All the Clones Die (they weren't expecting this)
3. Destroy the Panel at the back of the spire, opening the escape door
4. Escape
- To be continued.......

Beta testers, you should receive it soon!
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Re: Republic Commando - Geonosis: Invasion

Post by Master of Stickmen »

SICK! sounds epic
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Re: Republic Commando - Geonosis: Invasion

Post by agentfallenangel »

seeing as this is how long one can survive, I think there should be two eras: one era with the rep commandos for multiplayer (because commandos function in groups of four) and one era with an ARC Trooper for single player (because arc troopers work alone). Just my personal opinion :) It would be nice to see more good and creative ARC trooper's. Other than that, great idea! I like the concept :)

Also, just a thought, but why isn't there ever a CIS group of commandos? that'd be pretty interesting...
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Re: Republic Commando - Geonosis: Invasion

Post by [Skirata]Darman[M] »

Kandosii! A special republic commando map! I'm waiting for this since years. Unfortunatly I couldn't make a map like this because my mapping skills are not very far this time. However, I can't wait for this map to come out. When do want to be finished? And is there a campaign or wavemode includet?

ret
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Re: Republic Commando - Geonosis: Invasion

Post by Par3210 »

Dude, didn't you read his post about 3 posts up?
Fierfek, the modder wrote:
Post subject: Re: Republic Commando - Geonosis: Invasion Reply with quote
Sorry for double post - but or else this would go unnoticed.

Okay, my map is turning into more than it originally was. Now it is a campaign map. There are objectives, and it ends in a cliffhangar (which introduces what the next map will be).
The objectives are:
1. Stay alive for 6 minutes with only 40 reinforcements
- Now Clones Arrive
2. Fight back the droids from the spire
- All the Clones Die (they weren't expecting this)
3. Destroy the Panel at the back of the spire, opening the escape door
4. Escape
- To be continued.......
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Re: Republic Commando - Geonosis: Invasion

Post by [Skirata]Darman[M] »

Oh, next time I will read the whole thread before posting (sorry :wink:)

Another question: How can I get test the Beta Version? Is there a download link anywhere?
And: Are you really sure you don't need more Beta testers? I would pay to play it :D
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Re: Republic Commando - Geonosis: Invasion

Post by Ping »

[Skirata]Darman[M] wrote:Oh, next time I will read the whole thread before posting (sorry :wink:)

Another question: How can I get test the Beta Version? Is there a download link anywhere?
And: Are you really sure you don't need more Beta testers? I would pay to play it :D
It's a private beta. Also, once people have enough beta testers, they usually won't give it out to other people. Have some patience, for goodness sake.
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Re: Republic Commando - Geonosis: Invasion

Post by RogueKnight »

Ping wrote:
[Skirata]Darman[M] wrote:Oh, next time I will read the whole thread before posting (sorry :wink:)

Another question: How can I get test the Beta Version? Is there a download link anywhere?
And: Are you really sure you don't need more Beta testers? I would pay to play it :D
It's a private beta. Also, once people have enough beta testers, they usually won't give it out to other people. Have some patience, for goodness sake.
Patience isn't his problem, he just needs to lay off the coffee..... :runaway:

Fierfek, need any new models for this?
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Re: Republic Commando - Geonosis: Invasion

Post by Fierfek »

Not for this one, but maybe for the next map.
Mswf and I are coming up with a storyline for a mappack - we might need some models then.
Oh, and I have added another objective - between the panel explosion and the escape, you are attacked by 4 magnaguards armed with magnastaffs and the Generals order to kill you.
This should be done within the next couple days - I'll keep everyone updated.
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