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Re: Coruscant: Skyline [Update][1/8/13]

Posted: Thu Jan 10, 2013 2:47 am
by THEWULFMAN
I like AQT's new one better. The old one just looks like it is made of paper, rather than a metal or plastic.

Re: Coruscant: Skyline [Update][1/8/13]

Posted: Thu Jan 10, 2013 4:57 am
by DarthSolous
THEWULFMAN wrote:I like AQT's new one better. The old one just looks like it is made of paper, rather than a metal or plastic.
Yeah, it doesn't quite look like metal, but i think that the SBD would look better if it had a more metalic look than a glossy, plastic-y (is that a word lol?) one. However, I'm sure others feel differently. And both skins still look very nice.

Re: Coruscant: Skyline [Update][1/8/13]

Posted: Thu Jan 10, 2013 2:10 pm
by AQT
DarthSolous wrote:And both skins still look very nice.
It's the same skin both ways. Only the material of the model has been changed. It uses the same effect as the Rebel Tantive IV helmet.

Re: Coruscant: Skyline [Update][1/8/13]

Posted: Thu Jan 10, 2013 6:34 pm
by Cleb
The sky looks a bit open and empty for coruscant. Maybe you could add streams of air traffic as a sky effect (sorta like the explosions in the sky on geonosis) like in the movie?

EDIT:
Hidden/Spoiler:
333 posts! My favorite number!!!

Re: Coruscant: Skyline [Update][1/8/13]

Posted: Thu Jan 10, 2013 7:07 pm
by AQT
There's supposed to be a background cardboard cutout of the Coruscant skyline based on this image to complement that sky, but it seems to be currently obscured. But yes, streams of air traffic would look great. :D

Re: Coruscant: Skyline [Update][1/8/13]

Posted: Thu Jan 10, 2013 8:28 pm
by yuke5
Currently, I have implemented a custom skydome, and have used AQT's carboard buildings. I have yet to move them in closer and posistion the skydome objects over the map. They're all there, they just have yet t move into a visible posistion. I haven't found the best values yet.

Re: Coruscant: Skyline [Update][1/8/13]

Posted: Fri Jan 11, 2013 3:31 am
by DarthSolous
AQT wrote:
DarthSolous wrote:And both skins still look very nice.
It's the same skin both ways. Only the material of the model has been changed. It uses the same effect as the Rebel Tantive IV helmet.
Oh, I see.

Re: Coruscant: Skyline [Update][1/8/13]

Posted: Fri Jan 11, 2013 3:35 am
by yuke5
I've actually got some bad news. My computer has gone the way of the Wulfman's. Hopefully, I can dump all my stuff onto an externam hard drive and continue work elsewhere. I'm prepared to face an issue where the map will no longer be capable of working. A similar thing happened with my Flooded Oil Refinery map. If that is the case, I may have to release a version of the map with just the completely finished gamemodes. However, even just that plan B relies on the map being salvagable.

Re: Coruscant: Skyline [Update][1/8/13]

Posted: Fri Jan 11, 2013 3:42 am
by DarthSolous
yuke5 wrote:I've actually got some bad news. My computer has gone the way of the Wulfman's. Hopefully, I can dump all my stuff onto an externam hard drive and continue work elsewhere. I'm prepared to face an issue where the map will no longer be capable of working. A similar thing happened with my Flooded Oil Refinery map. If that is the case, I may have to release a version of the map with just the completely finished gamemodes. However, even just that plan B relies on the map being salvagable.
:shock: What? Noooooooo!

Re: Coruscant: Skyline [Update][1/8/13]

Posted: Fri Jan 11, 2013 4:03 am
by THEWULFMAN
Ah man Yuke, sorry to hear that. I know how hard it is. Good luck with your endeavors.

Re: Coruscant: Skyline [Update][1/8/13]

Posted: Fri Jan 11, 2013 7:25 am
by Locutus
Ouch. I'm sorry to hear that.
I'll keep my fingers crossed that you can save some of your hard work.

Re: Coruscant: Skyline [Update][1/8/13]

Posted: Fri Jan 11, 2013 7:55 am
by Ant
yuke5 wrote:I've actually got some bad news. My computer has gone the way of the Wulfman's. Hopefully, I can dump all my stuff onto an externam hard drive and continue work elsewhere. I'm prepared to face an issue where the map will no longer be capable of working. A similar thing happened with my Flooded Oil Refinery map. If that is the case, I may have to release a version of the map with just the completely finished gamemodes. However, even just that plan B relies on the map being salvagable.

Noooo! That was going me my fav. map :(

Re: Coruscant: Skyline [Update][1/8/13]

Posted: Fri Jan 11, 2013 8:03 am
by Zapattack1234
I hope your can save this map because from what I have seen it is definitely worth the trouble or salvaging it. Godspeed soldier :stormie:

Re: Coruscant: Skyline [Update][1/8/13]

Posted: Sun Jan 13, 2013 4:48 pm
by Cleb
Ok this was the map that I was planning on starting bf2 since like november just to play it because it was the coolest map in my opinion. :x Good luck salvaging it and I hope you complete it if you salvage it. :runaway: :cry:

Re: Coruscant: Skyline [Update][1/8/13]

Posted: Tue Jan 15, 2013 3:10 pm
by yuke5
I just converted the old hard drive into an external hard drive. Everything is safe.

Re: Coruscant: Skyline [Update][1/8/13]

Posted: Tue Jan 15, 2013 3:48 pm
by THEWULFMAN
That's good to hear. :)

Re: Coruscant: Skyline [Update][1/8/13]

Posted: Tue Jan 15, 2013 5:32 pm
by Dreadnot9
Great to hear yuke! :thumbs:

Re: Coruscant: Skyline [Update][1/8/13]

Posted: Tue Jan 15, 2013 11:17 pm
by Zapattack1234
Yes! That is great news!

Re: Coruscant: Skyline [Update][1/8/13]

Posted: Wed Jan 16, 2013 12:23 pm
by Bob
yuke5 wrote:I just converted the old hard drive into an external hard drive. Everything is safe.
Image

Re: Coruscant: Skyline [Update][1/8/13]

Posted: Wed Jan 16, 2013 3:34 pm
by Cleb
Yay! That's great news! :)