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Re: Battlefront Extreme 2.1
Posted: Thu Jul 24, 2008 8:03 am
by (502)GEN.york
I just asked because everyone dies SO fast.
Re: Battlefront Extreme 2.1
Posted: Thu Jul 24, 2008 12:42 pm
by whitewolfmxc
Hi new to this mod and such , so whats this 1.8.4 Phoenix ? what does it do and where can i get it ? is it critical to install this with this mod (2.1) ?
So the install order for this mod in order to get best of it is , The game + patch 1.1 + 1.2 (unofficial) + SW conversion pack 1.9 + 1.8.4 Phoenix patch + This mod (2.1) ?
Re: Battlefront Extreme 2.1
Posted: Thu Jul 24, 2008 2:11 pm
by tylerman29
here is 1.8.4
http://files.filefront.com/Phoenix+184r ... einfo.html so 1.1 officail then 1.9 convo then this 1.8.4 patch then this mod

just put the addon and data folder included and put them in gamedata and yes to all
EDIT: oh an make sure you have space left on your drive cuz convo pack tops off at 9 gigs! but its worth it trust me
Re: Battlefront Extreme 2.1
Posted: Thu Jul 24, 2008 2:21 pm
by ARC_Commander
I'm pretty sure it's 900MB, not 9GB. That would be a little excessive.
Re: Battlefront Extreme 2.1
Posted: Thu Jul 24, 2008 3:06 pm
by Teancum
I dunno, I haven't checked the Convo Pack's size lately, but the most recent test installer I build was ~750mb, and it compresses to about 30% of the installed size, so it's about 2.5gb. And that's without KotOR stuff. But don't worry, there's still lots of optimizing to be done.
Re: Battlefront Extreme 2.1
Posted: Thu Jul 24, 2008 3:54 pm
by tylerman29
no i meant with everytihng installed is over 9 gig ..... convo is 3.2 gigs then base game is 4.5 and bfx fills the rest
Re: Battlefront Extreme 2.1
Posted: Thu Jul 24, 2008 5:47 pm
by carfanaticphil
"here is 1.8.4
http://files.filefront.com/Phoenix+184r ... einfo.html so 1.1 officail then 1.9 convo then this 1.8.4 patch then this mod

just put the addon and data folder included and put them in gamedata and yes to all
EDIT: oh an make sure you have space left on your drive cuz convo pack tops off at 9 gigs! but its worth it trust me"
do you need 1.1 official AND 1.2 unofficial?
Re: Battlefront Extreme 2.1
Posted: Thu Jul 24, 2008 7:34 pm
by tylerman29
ye oops ya install that too probly after official :p
Re: Battlefront Extreme 2.1
Posted: Thu Jul 24, 2008 7:47 pm
by Delta 47
@carfanaticphil
Your link doesn't work here it is -
Phoenix1.8.4
Re: Battlefront Extreme 2.1
Posted: Thu Jul 24, 2008 9:47 pm
by whitewolfmxc
Thanks for the head ups guys lol but that Phoenix1.8.4 should of been at the same download page of the conversion pack for players to easier to find lol
anyway , will this mod work with +123 mod ?
Re: Battlefront Extreme 2.1
Posted: Thu Jul 24, 2008 10:42 pm
by tylerman29
maybe but i dont recommend downloaded so much stuff it might cause more crashes than it already has.
Re: Battlefront Extreme 2.1
Posted: Thu Jul 24, 2008 10:58 pm
by whitewolfmxc
yeah thats what i was afraid of XD
anyway some questions :
1) noticed heroes was taken out of space battles ? or is it from original game ? (haven't played the game in years so i forgot)
2) maybe jedi star fighters will be aviable once a jedi is in play in space battle ?
Re: Battlefront Extreme 2.1
Posted: Thu Jul 24, 2008 11:06 pm
by Delta 47
There are no heroes in space, the original game only has Pilots and Marines.
Re: Battlefront Extreme 2.1
Posted: Thu Jul 24, 2008 11:33 pm
by whitewolfmxc
Then it must be the costum maps ive played that gave me that memory XD
but i would like heroes in space XD seeing darth getting on to his Tie advance XD and obi wan getting on jedi star fighters XD
Re: Battlefront Extreme 2.1
Posted: Thu Jul 24, 2008 11:53 pm
by AQT
[ARC_Commander/b], could you possibly use the shipped Boba Fett's EE-3 Rifle sound for the Republic Commando's DC-17 Blaster Rifle. It sounds a lot more accurate than the current sound. Just a suggestion. 
Re: Battlefront Extreme 2.1
Posted: Fri Jul 25, 2008 5:16 am
by whitewolfmxc
1) I find something really weird in game or is it just me not being familler with the expanded series , but why is the rebel marine on space battles (chosing urber mod , using 1.9 conversion pack and phenoix patch 1.8.4 , and unofficial patch 1.2) look like dark troopers ? they nameed under spec marine or something lol
ps: they even have shields ! lol
2) is it right that the maps from the 1,9 conversion pack doesnt have urber mod ? cause i dont see them in those maps
Re: Battlefront Extreme 2.1
Posted: Fri Jul 25, 2008 11:07 am
by carfanaticphil
a few questions on this "new shell" thingy: the one with the core.lvl and the shell.lvl
1) what is it and what does it do?
2) where do i put it?
3) crucially, when youve told me where i should put it, WHEN should i put it in there? after which mod?
pls help
Re: Battlefront Extreme 2.1
Posted: Fri Jul 25, 2008 12:34 pm
by ARC_Commander
You can't spawn a starfighter when a hero is spawned without adding in extra spawnpoints in ZeroEditor and doing some fancy LUA work (which I don't know how to do). And adding heroes doesn't seem to work on space maps that have parent LUAs. (eg. spa6_cmn + spa6g_uber.) Long story short, no heroes or their starfighters in space, sorry.
I can't use the Boba Fett rifle sound for the DC-17m because it isn't part of the Clone Wars sound level files. The game won't load it unless you load in the GCW or Assault sound files too, which will take up a ton of RAM.
The Rebel marines really don't look anything at all like Dark Troopers, if you ask me. Except for the fact that they're... dark. Here's what I used as a reference picture:
http://starwars.wikia.com/wiki/Image:RebelSpecForce.JPG
Only a couple maps from the Conversion Pack 1.9 have Uber mode. Phoenix 1.8.4 adds it to a lot more maps, including the shipped ones, which is why I included a 1.8.4 script instead of a 1.9 one.
I haven't used +123 mod for ages, but if it adds Uber mode to any stock maps, then no, it will not work with BFX.
The new shell adds the support for new game modes. Such as Uber, which is required to run BFX. If you have Conversion Pack installed, it is not needed. It really doesn't matter when you install it, I suggest that you do it after the 1.2 Patch is installed.
The files inside it go in your "Program Files\LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC" folder. Rename the "core.lvl" and "shell.lvl" files in that folder to "core.lvl.backup" and "shell.lvl.backup" or something like that. Then extract the new shell's lvl files into that folder.
Re: Battlefront Extreme 2.1
Posted: Fri Jul 25, 2008 12:47 pm
by whitewolfmxc
1) so just to be clear , after i have installed Conversion pack 1,9 , I NEED to install Phoenix 1.8.4 too right ? (which i already did)
2) so the lack of urber mod in map is just the doings of the conversion pack ? If so , i hope some how you guys find ways to make BFX mod work on all maps >< hopefully it can be done
3 ) any plans to add some new units for space fights ? like fighters or troops ?
(actually a infiltrator unit sounds nice for all factions in space , heres a exp:
http://starwars.wikia.com/wiki/Alliance_Special_Forces , listed near the end for rebels )
"th Regiment - SpecForce Infiltrators
http://images1.wikia.nocookie.net/starw ... trator.PNG
Rebel Infiltrators were among the most effective SpecForce divisions. They were chosen for their hatred of the Empire. They operated as secret agents and spies. They were also trained to slip through enemy lines and sow seeds of rebellion on Imperial worlds. They were armed with a sniper rifle capable of eliminating enemies from a long range."
so they should be able to stealth , plan detonation bombs and use knife and small blaster
and other ideas for space troops:
a) add a ship commander unit (limited to one maybe) with a lot of command ability (defend / attack bonus etc) Plus concentrated ship bombardment ? (use scope to detonate / order strike)
b) add a lighter version of marine for close quarter on board battles (like the ones where they do normal patrols on board the ships but not on assault missions)
c) fighter ace , (limited to one or two maybe) , hopefully if possible can give follow / attack / defend commands to other fighters nearby (if not just a leadership bonus then) , and repairs ship faster and bonus to ship control and boast speed ,but with only a blaster as weapon with no additional secondary ability (when on foot) or other weapons
d) A body guard unit to the ship captain (for CIS simply just add megna guard will do) with strong defend skills but very limited (like 2 to 4)
e) Squad leader marine (limited to one or two) heavy version of marine with bonus ability to team mates
Re: Battlefront Extreme 2.1
Posted: Fri Jul 25, 2008 12:58 pm
by Teancum
BFX will be it's own Era (like CW or GCW) eventually, so I wouldn't worry about conflicts. That's down the road though.