ZE- rotate texture face for bf2? [Solved]
Posted: Sat Feb 01, 2014 6:01 pm
I remember an update released for zeroeditor (bf1 maybe?) that let you texture terrain at an angle so the texture would not stretch out. Does anyone else know where I can find this?
EDIT: found it. it is the ZeroeditorUpdate122904 on psychofred's website for BF1.
Can I get this to work for BF2? I have not seen this function already in it.
EDIT2: I looked in bf2's ZE and it seems the mapping option is what i am talking about. I tired it and it fixed the stretchiness up and down but it just stretched again in the forward and back direction. Anyway, its SOLVED. I will leave this up for reference.
EDIT: found it. it is the ZeroeditorUpdate122904 on psychofred's website for BF1.
Can I get this to work for BF2? I have not seen this function already in it.
EDIT2: I looked in bf2's ZE and it seems the mapping option is what i am talking about. I tired it and it fixed the stretchiness up and down but it just stretched again in the forward and back direction. Anyway, its SOLVED. I will leave this up for reference.