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Flamethrower range
Posted: Mon May 26, 2008 9:12 am
by PsYcH0_]-[aMsT3r
Ive looked around a bit and not found anything on this. Im trying to make a flamethrower fire further but dont know how. the lines MaxRange and ConeLength dont do anything so i need help. I saw this done in Battle Of the Titans so i know its possible.
Re: Flamethrower range
Posted: Mon May 26, 2008 9:34 am
by obiboba3po
i am pretty sure this is in the flamethrower odf. its either in common odfs or imp odfs. but i think what you do is change the "PitchSpread" to something higher to make it go out further. i am not sure, this just seemed to work for me. also, in some odfs there is a line that says "laserlength" which is quite self-explanatory. regardless, i know its in the flamethrower odf, so start looking around in there.
Re: Flamethrower range
Posted: Mon May 26, 2008 9:43 am
by Grev
Max range makes it longer. It just doesnt become longer. If you double the range, then you can get enemies twice as far away.
Re: Flamethrower range
Posted: Mon May 26, 2008 9:50 am
by PsYcH0_]-[aMsT3r
obiboba3po wrote:i am pretty sure this is in the flamethrower odf. its either in common odfs or imp odfs. but i think what you do is change the "PitchSpread" to something higher to make it go out further. i am not sure, this just seemed to work for me. also, in some odfs there is a line that says "laserlength" which is quite self-explanatory. regardless, i know its in the flamethrower odf, so start looking around in there.
By PitchSpread i guess to mean ConeAngle. Wait a sec! You just gave me a idea. If it works ill tell you all

.
Grev - I found that out but i need to know how to make the flames go further cus it looks rubbish otherwise.
Re: Flamethrower range
Posted: Mon May 26, 2008 11:29 am
by MandeRek
I think you can't.. Is it just me, or are the flames an .fx file which is as it is? This means editing that.. I might be wrong though

Effects are the only thing difficult for me atm

Re: Flamethrower range
Posted: Mon May 26, 2008 11:46 am
by PsYcH0_]-[aMsT3r
Ive got one more thing that might solve it, if that dosnt work then ill try changing the .fx.