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Posted: Tue May 02, 2006 3:35 am
by theguarder
Era: We need a new version :p
Fix:

Lowrez-terrain
Texture for the water, or Lava
Fix CP5 and make it neutral.
The plans and barriers for the bridges.
Death-region for the water/lava.
More rocks and pumps.
Bigger capture region.
Bigger Controll region, the venhcicles blow upp to fast.
More units at the field at the same time in conquest and less in CTF
Maby some secret tunnels or sumthing :p
What happend to grevous as a hero?
And the map is to big for Boba :D
Ahh cant think of more right now...

CTF2 and hero?

Posted: Tue May 02, 2006 8:44 am
by EraOfDesann
I fixed the plans on the bridges last night by making them thinner. I also put some more cover for one of the CP's. I also moved the CTF capture regions to the urban area just as an experiment to see if that made it any faster. That game of CTF you left last night must have lasted an hour! lol

Tonight if I have time I'll finish putting cover for all the CP's that need it. Then I'll do some LUA work for GCW and CTF.

Posted: Tue May 02, 2006 10:51 pm
by EraOfDesann
Doh! I feel so stupid! CP5 didn't work because I forgot to fill in the Properties! :roll:

Anyways, one more CP to add cover to. Conquest now has more units, I changed the CTF heroes to Grievous and Mace, and I made the control regions bigger and I changed the size of some capture regions. More updates soon...

Posted: Fri May 05, 2006 10:14 am
by Epena
Sounds great!

(if you ever need a tester, you know who to talk to, right? ;))

Posted: Fri May 05, 2006 9:10 pm
by EraOfDesann
Of course you'll get to test Epena. :wink:

I'm just putting some more touches on it. It should be at beta soon but I'm still having trouble with retexturing the water. It turns out that it worked, but you can only see the change when you switch the water quality to Low. And when you do it comes out, well...like this:

Image

Posted: Sat May 06, 2006 9:52 am
by The_Emperor
wowww, wouldt wanna fall into that.. Doesn't really look healthy :P It looks like uhm something you'll find inside your nose

Posted: Sat May 06, 2006 10:00 am
by Teancum
Yeah, have a similar problem with the BF1 conversions. Gotta look into what's causing that.

Posted: Sat May 06, 2006 10:33 am
by yankeefan05
i agree with The_Emperor.

U could make a bridge to go over it and if u fall u die. Make it like a poison.

Posted: Sat May 06, 2006 10:52 am
by Guest
Great water!

Is it Kashyyyk-water?

Posted: Sat May 06, 2006 10:55 am
by The_Emperor
hahaha I hope not cause all dem wookiees would be dead then

Posted: Sat May 06, 2006 10:55 am
by EraOfDesann
Well Jabba offered to make me a big square model without collision properties. We can just texture it to look like lava and add a giant death region in the canyons.

Posted: Sat May 06, 2006 11:06 am
by Ace_Azzameen_5
You did change the colour settings in the water file, right?

Posted: Sat May 06, 2006 11:46 am
by EraOfDesann
Even if I did it wouldn't matter. You can only see the lava texture when the water settings are on low.