Page 1 of 1

added unit skin doesnt change [Solved]

Posted: Thu May 29, 2014 3:16 pm
by DrDrSheldonLeeCooper
Hello i wish to add Commander Gree to Kashyyyk.But the new trooper is just a normal clone.So there are two normal clones (i dont changed the weapons yet)
But why the new unit doesnt looks like Commander gree?Here my Commander Gree ODF :
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default_commander_gree"

[Properties]
GeometryName = "rep_inf_commander_gree"
GeometryLowRes = "rep_inf_commander_gree_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"

Re: added unit skin doesnt change

Posted: Thu May 29, 2014 5:32 pm
by commanderawesome
DrDrSheldonLeeCooper wrote:Hello i wish to add Commander Gree to Kashyyyk.But the new trooper is just a normal clone.So there are two normal clones (i dont changed the weapons yet)
But why the new unit doesnt looks like Commander gree?Here my Commander Gree ODF :
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default_commander_gree"

[Properties]
GeometryName = "rep_inf_commander_gree"
GeometryLowRes = "rep_inf_commander_gree_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"
Have you made sure that your model's name is correct? Because that's what the "GeometryName" line is for. Also "ClassParent" refers to what ODF this ODF is based off of. If it is just a skin and not a model change it to this:
Hidden/Spoiler:
[code][GameObjectClass]
ClassParent = "rep_inf_default_commander_gree"

[Properties]
GeometryName = "rep_inf_ep3trooper"
GeometryLowRes = "rep_inf_ep3trooper_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"
OverrideTexture ="your_skin_name"[/code]
Please note that this only works with certain models, and i'm not sure if ep3trooper is one of them.

Also, remember to add your new unit to your mission script. Caleb expains all of this HERE.

Re: added unit skin doesnt change

Posted: Fri May 30, 2014 5:27 am
by DrDrSheldonLeeCooper
commanderawesome wrote:
DrDrSheldonLeeCooper wrote:Hello i wish to add Commander Gree to Kashyyyk.But the new trooper is just a normal clone.So there are two normal clones (i dont changed the weapons yet)
But why the new unit doesnt looks like Commander gree?Here my Commander Gree ODF :
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default_commander_gree"

[Properties]
GeometryName = "rep_inf_commander_gree"
GeometryLowRes = "rep_inf_commander_gree_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"
Have you made sure that your model's name is correct? Because that's what the "GeometryName" line is for. Also "ClassParent" refers to what ODF this ODF is based off of. If it is just a skin and not a model change it to this:
Hidden/Spoiler:
[code][GameObjectClass]
ClassParent = "rep_inf_default_commander_gree"

[Properties]
GeometryName = "rep_inf_ep3trooper"
GeometryLowRes = "rep_inf_ep3trooper_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"
OverrideTexture ="your_skin_name"[/code]
Please note that this only works with certain models, and i'm not sure if ep3trooper is one of them.

Also, remember to add your new unit to your mission script. Caleb expains all of this HERE.
Thx but, it doesnt help.I added the AT-RT Driver and it works.But i don“t know why Commander Gree loads the Clone Skin

EDIT
Hm it just doesnt work on Kashyyyk

Double posting is against the RULES; please EDIT your post instead -Staff

Re: added unit skin doesnt change

Posted: Fri May 30, 2014 7:50 pm
by commanderawesome
Are you trying to replace the standard trooper or add a new unit entirely?

Re: added unit skin doesnt change [SOLVED]

Posted: Fri May 30, 2014 9:44 pm
by DrDrSheldonLeeCooper
Thx,I just made a new side for Gree and it works fine :)