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Tanks Not Showing Up/Tanks not following plans

Posted: Mon Jul 20, 2009 9:11 pm
by Fluffy_the_ic
So in my new map, I'm trying to add tanks. They aren't showing up. Huh, I feel like you should know that from the title. Still, I added the tanks' vehicle spawns in ZE, I added them to my lua, and then this is the entire part of my error log relating to hovers:
Hidden/Spoiler:
[code]Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file does not exist

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover

Message Severity: 2
.\Source\EntityHover.cpp(3723)
Unable to build EntityHover
[/code]
Can someone help me with this?

Re: Tanks Not Showing Up

Posted: Mon Jul 20, 2009 9:12 pm
by YaNkFaN
how many hovers are you trying to add check to see if the memory pools are filled that's the only not model related thing i can think of

there should be a memory pool that's like SetMemoryPoolSize("EntityHover") or something like that with a number attached to it

Re: Tanks Not Showing Up

Posted: Mon Jul 20, 2009 9:15 pm
by Fluffy_the_ic
I'm trying to add 4 tanks, and the number is 0. Hehe, I guess that could be my problem... I'll check to see if that works.

Re: Tanks Not Showing Up

Posted: Mon Jul 20, 2009 9:16 pm
by Xavious
You mentioned a space map in another topic. Is this that map? If so, then you probably don't have that EntityHover line, seeing as the default munged space lua doesn't.

Re: Tanks Not Showing Up/Tanks not following plans

Posted: Tue Jul 21, 2009 3:37 pm
by Fluffy_the_ic
Oh, yeah. This is that map. And I rose the memory pools and this works now, this can be locked.
EDIT: New problem. After I got the tanks working, I noticed that the AI weren't getting in the republic tanks. The AI were getting in the CIS, though, but once they did, they immediately went to teh back of the hangar instead of out of the hangar and into the battlefield like I have their plans set up so they would.

Re: Tanks Not Showing Up/Tanks not following plans

Posted: Tue Jul 21, 2009 4:22 pm
by Sky_216
This is a shot in the dark, but did you use "Hover" type for the planning? Because hover in planning = jedi/jet units.

Re: Tanks Not Showing Up/Tanks not following plans

Posted: Tue Jul 21, 2009 4:23 pm
by Fluffy_the_ic
Skyhammer_216 wrote:This is a shot in the dark, but did you use "Hover" type for the planning? Because hover in planning = jedi/jet units.
Oh... Yeah, hehe. So what would I need to do then? What type of plans do tanks follow?
EDIT: Okay, I'm assuming that AATs and Rep Fightertanks follow medium planning. Okay, now I need to fix the fact that rep AI won't touch their tanks but CIS AI swarm to them.

Re: Tanks Not Showing Up/Tanks not following plans

Posted: Tue Jul 21, 2009 5:45 pm
by Maveritchell
Usually;

Code: Select all

AISizeType          = "MEDIUM"
The AISizeType indicates what planning path they follow, with "small," "medium," and "huge" being acceptable entries (I think). Just look at the odfs, they are usually fairly indicative of what you should be doing.

Re: Tanks Not Showing Up/Tanks not following plans

Posted: Tue Jul 21, 2009 6:27 pm
by Frisbeetarian
Skyhammer_216 was right, "hover" is also acceptable, as well as "soldier" (which it defaults to if none is specified).

http://www.secretsociety.com/forum/down ... 0notes.txt

Re: Tanks Not Showing Up/Tanks not following plans

Posted: Tue Jul 21, 2009 8:25 pm
by Fluffy_the_ic
Yeah, I figured it was medium after I looked at Mygeeto in ZE. Now I have one more problem, though, and that is that my CIS AI love to use tanks, but the republic AI won't touch them, and as soon as a CIS tank leaves where its vehicle spawn is positioned, a new one spawns, where a rep tank takes forever to spawn.

Re: Tanks Not Showing Up/Tanks not following plans

Posted: Tue Jul 21, 2009 8:27 pm
by YaNkFaN
check your spawn times or spawn timer (if you haven't edited it or don't know what I'm talking about then it's most likely the default 45 seconds for both) next check to see that the rep tanks are either not on top of each other or near any objects. Also make sure there are no units where the the tanks are trying to spawn. Oddly enough BF2 follows one of the simplest rules of physics 2 objects cannot occupy the same space so your tank cannot occupy the same space as a unit or another tank and therefore cannot spawn

Re: Tanks Not Showing Up/Tanks not following plans

Posted: Tue Jul 21, 2009 8:34 pm
by Fluffy_the_ic
Well, the CIS hangar is a lot larger, so the tanks are farther apart. I'll check to make sure all of the times are right in ZE.