Why ?
Posted: Mon Sep 10, 2007 3:35 pm
can please someone help i can't add the myself made jedi to my map
here is the odf
[GameObjectClass]
ClassParent = "com_jedi_default"
[Properties]
AnimationName = "jdi_raven"
AISizeType = "HOVER"
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
GeometryName = "jed_inf_jedi"
GeometryLowRes = "jed_inf_jedi_low1"
JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 30.0
WEAPONSECTION = 1
WeaponName = "jdi_weap_raven_saber"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName = "com_weap_inf_force_lightning"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 3
WeaponName = "com_weap_inf_sabre_throw"
WeaponAmmo = 0
WeaponChannel = 2
and the combo
OffhandAnimation("stand_useforce", "FIRE")
{
Loop("FinalFrame");
AimType("Torso");
BlendInTime(0.15);
BlendOutTime(0.15);
}
OffhandAnimation("stand_useforce", "FIRE2");
OffhandAnimation("stand_useforce", "CHARGE");
ThrowAnimation("stand_throw")
State("CATCH_SABRE")
{
Posture("Stand");
// Sound("saber_catch");
Animation("stand_catch")
{
AimType("None");
BlendOutTime(0.2);
}
InputLock("All", "!Thrust");
AlignedToThrust();
}
here is the odf
[GameObjectClass]
ClassParent = "com_jedi_default"
[Properties]
AnimationName = "jdi_raven"
AISizeType = "HOVER"
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
GeometryName = "jed_inf_jedi"
GeometryLowRes = "jed_inf_jedi_low1"
JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 30.0
WEAPONSECTION = 1
WeaponName = "jdi_weap_raven_saber"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName = "com_weap_inf_force_lightning"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 3
WeaponName = "com_weap_inf_sabre_throw"
WeaponAmmo = 0
WeaponChannel = 2
and the combo
OffhandAnimation("stand_useforce", "FIRE")
{
Loop("FinalFrame");
AimType("Torso");
BlendInTime(0.15);
BlendOutTime(0.15);
}
OffhandAnimation("stand_useforce", "FIRE2");
OffhandAnimation("stand_useforce", "CHARGE");
ThrowAnimation("stand_throw")
State("CATCH_SABRE")
{
Posture("Stand");
// Sound("saber_catch");
Animation("stand_catch")
{
AimType("None");
BlendOutTime(0.2);
}
InputLock("All", "!Thrust");
AlignedToThrust();
}