I have done a lot of Modding for years, Total War games, Empire at War, BF1942 and Battlefield 2, modelling, XML, coding.
Somehow, I just can't get my mind wrapped around how to mod this stuff for Battlefront 2. The Tutorials in the ModTools are painful, in my opinion. I have read them several times.
What I want to do is modify the units on the vanilla "out of the box" maps (if possible). I want to change weapons first, then I thin once I can figure this out I can switch models around.
Under the odf's the default infantry files should take care of this as I assume the accompaning animations are attached per weapon. Let me give you all an example of what i want to do.
On the Republic engineer, ep3, I want to give him the standard DC-15 rifle and award rifle. It would be the same for all the republic units. Then on the CIS side, I would like to give them the standard E-5 blaster (except the SBD).
Now I have tried munging which I haven't quite figured out. I hope I don't have to create a new world each time I want to change something
In BF1942 and BF2 the modding is much easier and user friendly. Not to say its not as easy in SWBF2, I just haven't been able to "get" it.
Any help that could be provided by you all is greatly appreciated.




