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Re: Tientia: Naval Engagement
Posted: Sat Dec 13, 2008 7:14 pm
by Fiodis
It gets boring after a while. And how much "killage" do you get underwater?
Anyway, as for the lightsaber problem, here's the severity 3's I get:
From which I deduct that Gungans aren't Lukes. Any fix?
Re: Tientia: Naval Engagement
Posted: Sat Dec 13, 2008 9:09 pm
by (RAPTOR)BENSTWO{SGT}
Looks like you really worked hard on making this creative and new.

Re: Tientia: Naval Engagement
Posted: Sun Dec 14, 2008 2:15 am
by Sky_216
Yep, it looks nice. also that's a really good idea with the shield as an oxygen gauge.
Off-topic: @ Bentswo: are you still working on my request?
Re: Tientia: Naval Engagement
Posted: Sun Dec 14, 2008 12:38 pm
by Fiodis
Ok, new unit added: Rouge Gungan Diver.
Weapons:
Compressed Water Charge Launcher
Gungan Grenades
Diving Bubble Generator (same as 364th Diving Scuba Trooper)
He's almost finished, I just have to give him a jetpack so that he can get out of the water once he gets in.
EDIT - Jetpack added, although it's invisible. I'll get a pic up soon, I gtg eat dinner now.
EDIT 2 - Ok, a pic of the Gungan Diver is up. He's above the water with his jetpack and Bubble Generator on. There's also one of him under the water.
On a different note, I've replaced the AAT with a more suitable vehicle. Still don't know what to call it. It can dive just as good as the AAT, maybe a bit better even. A pic of that is up as well.
Massive Edit 3 - After a while of no comments, my spirits began to drop and I began to stop updating this WIP and just modding. Well, as a result I've go a lot to update.
An ENTIRE SIDE has been created, the Tientian Pirates.
Units:
Rouge Gungan Spec. Ops.
Rouge Gungan Bombardier
Rouge Gungan Diver
Mercernary
Forward Attack Triwheel (FAT) Droid
Pirate Captain
Tientian Slaver
Stolen MagnaGuard Droid
Check out the pics. Post comments, that's how I learn.
Re: Tientia: Naval Engagement
Posted: Sun Dec 21, 2008 4:15 pm
by Smug
Looking nice, can't wait 4 dld.
Re: Tientia: Naval Engagement
Posted: Sun Dec 21, 2008 4:20 pm
by GangsterJawa
Love the gungan side and LOL

at the FAT droid.

Re: Tientia: Naval Engagement
Posted: Sun Dec 21, 2008 4:32 pm
by Fluffy_the_ic
This is looking pretty nice! lqtm'd at the stick nade.
Re: Tientia: Naval Engagement
Posted: Sun Dec 21, 2008 6:02 pm
by Jediguy

Where do I start? This all looks great, especially the sides. The Pirates, Gungans, and weapons all look great. And that new vehicle is intriguing. I also like that new sky. If you need a beta tester, I'd be happy to help.

Re: Tientia: Naval Engagement
Posted: Sun Dec 21, 2008 6:32 pm
by Fiodis
@ Jediguy - Beta tester offer = accepted. Can I send it to you over Xfire? I got my xfire to work for me, at last.
Re: Tientia: Naval Engagement
Posted: Sun Dec 21, 2008 6:57 pm
by Fluffy_the_ic
I'll gladly beta if you need it then, too. This is looking really cool.
Re: Tientia: Naval Engagement
Posted: Sun Dec 21, 2008 7:05 pm
by Fiodis
Thanks. Having a modder as a beta tester is great.
On a different note, I've figured out Rep's tutorial for adding BF2 capes, so now the 364th Legion are all going to have capes, except for the flying units. I may be able to give the Gungan Diver a proper jetpack as well.
EDIT - Nvm about the Gungan's jetpack. I can't find the MODL chunk.
Re: Tientia: Naval Engagement
Posted: Sun Dec 21, 2008 7:28 pm
by Smug
I would like to beta test, too if another spot it open.
Re: Tientia: Naval Engagement
Posted: Sun Dec 21, 2008 8:14 pm
by Fiodis
Well, I've made a choice. Due to some complicated holiday season fiascos, I've decided to release this map now, as-is. It still has no foliage, but that doesn't matter much seeing as 90& of it would be under water. It may have other issues too, but that'll be for the reviewer at SWBFFiles to point out. Sorry, beta testers, but when version 2.0 gets a WIP you will be the testers, if you would still want to.
Re: Tientia: Naval Engagement
Posted: Mon Dec 22, 2008 2:10 am
by Darth Revan
Wow man Im impressed with the whole thing awesoem map

Re: Tientia: Naval Engagement
Posted: Mon Dec 22, 2008 12:11 pm
by Fluffy_the_ic
I just got it from FF. Some notes for v2:
Put some vehicles on the middle platform. The barge doesn't seem to stop long enough for me to get on.
Point Unlock values.
Re: Tientia: Naval Engagement
Posted: Mon Dec 22, 2008 3:57 pm
by Jediguy
Sorry, I don't have xfire. But you can send me the lin at my e-mail (
[email protected]) or PM me. I'd be more than happy to test. :clone:
Re: Tientia: Naval Engagement
Posted: Mon Dec 22, 2008 5:16 pm
by Super_Clone
Give a magnagaurd a electrostaff, and give all the units a bubble sheild and like fluff said, put vehicles on the center platform, and, might i suggest putting spawn points under the water for flyers, so they would be like sumarines, and, add AT-RTs, but localize them as Water Walkers.
Plus, dont add point values plz.
Re: Tientia: Naval Engagement
Posted: Sun Jan 04, 2009 2:44 pm
by Master_Ben
Vehicle Idea:
Use and reskin the barge from Tatooine: Dune Sea. It would work really well an a mini-boat thing
Awesome job.

Re: Tientia: Naval Engagement
Posted: Sun Jan 04, 2009 2:50 pm
by Fiodis
That's the 20th time the Skiff Theory was presented to me. I'll think about it, Ben.
On the other hand, point values are definitely neccessary.