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Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Apr 26, 2015 1:34 am
by commanderawesome
I can make those missions for you easy. I should have them for you sometime tomorrow.

Re: The MOD/MAP Idea thread

Posted: Sun Apr 26, 2015 7:45 am
by Nullen
Is anybody willing to port the Imperial Worker from JK2/JKA to SWBF2? I can supply the model's source files if needed.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Apr 26, 2015 8:27 pm
by SnakeEyesRaw
commanderawesome wrote:I can make those missions for you easy. I should have them for you sometime tomorrow.
Awesome, thank you. :D

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon Apr 27, 2015 4:53 am
by giftheck
Can somebody link me to the earliest version of XSI Mod Tool that the ZETools work with?

Also, is somebody able to turn the logo for First Order into a CP hologram?

http://starwars.wikia.com/wiki/First_Order

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon Apr 27, 2015 6:44 am
by AceMastermind

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Apr 28, 2015 4:47 pm
by DarthHideous
Hello,

I recently tried to download the beta map, Ryloth: Nabat v1.0 from Gamefront's website, with the link TheWulfman had provided in his past post, but the download tab on Gamefront's web page would not show up, unallowing me to download the file. This has happened before when downloading mods from Gamefront but not always. I've tried many attempts to download the map by refreshing the page, trying different browsers, even using proxies, but most of them only allow a 10mb download limit :? I also sent an email to Gamefront trying to explain that I do not live in one of the restricted areas for downloading listed on their website but have yet to receive a reply back. In the meantime, would anyone be willing to provide me with a working dl link other than Gamefront for Ryloth: Nabat v1.0 please? I would greatly appreciate it :)

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Apr 28, 2015 9:08 pm
by THEWULFMAN
Oh god, that old thing? I don't recommend it. But if you insist: http://www.mediafire.com/download/q10cw ... bat_1.0.7z

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Apr 28, 2015 9:13 pm
by DarthHideous
THEWULFMAN wrote:Oh god, that old thing? I don't recommend it. But if you insist: http://www.mediafire.com/download/q10cw ... bat_1.0.7z

Thank you kind sir! This will hold me over in anticipation of your epic Clone Wars mod :thumbs:

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri May 01, 2015 11:31 am
by Oceans14
Would anybody be willing to make me a DC15A rifle with an underhanging grenade launcher? Kind of like a real life M203. No need for a different hp, its really just a slight change to the model. It would be a big help; my clone grenadier is almost complete :)

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri May 01, 2015 8:35 pm
by AQT
You should be able to find a DC-15A with a underbarrel grenade launcher here:
(It's the one called DC-15 Marine Rifle.)

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun May 03, 2015 1:30 am
by Eaol
Could somebody please edit the Dark Trooper Jetpack onto the Stormtrooper model? I would be eternally grateful. ^_^

EDIT: I meant the stock Dark Trooper Jetpack on CodaRez's Improved Stock Stormtrooper model***, I'm so sorry if you've already begun doing this before I edited this!

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun May 10, 2015 1:54 am
by jojo3450
can anyone make a door that opens up and down for me thanks! about the size of the doors in the imperial star destroyers in the stock maps thanks.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun May 10, 2015 2:49 am
by BF2-Master
I've been trying to do a simple moddable Grand Moff Tarkin but I'm really not much of a skinner. Coded it and fine-tuning weapons but he plays ingame as an AT-AT Commander/Officer with different weapons. Would anyone be willing to work on this with me? Model tweaks would be appreciated but not required.

I can provide a drafted unfinished skinning attempts for the AT-AT Commander and ConvoPack Grand Admiral Thrawn. (I've considered using both.) I don't know if that makes any difference.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun May 10, 2015 2:42 pm
by commanderawesome
Indytotof's making a Tarkin skin.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun May 10, 2015 4:36 pm
by BF2-Master
commanderawesome wrote:Indytotof's making a Tarkin skin.
Thanks, but I talked to him in PM a little already shortly after I started mine.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun May 10, 2015 6:24 pm
by AQT
How's this for Tarkin?
Hidden/Spoiler:
Image
It's Count Dooku's head (reskinned, of course) on the stock Imperial Officer's body. Download link if you're interested: https://www.mediafire.com/?n4wwi4kf8wfk6jd

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun May 10, 2015 10:24 pm
by BF2-Master
AQT wrote:How's this for Tarkin?
Hidden/Spoiler:
Image
It's Count Dooku's head (reskinned, of course) on the stock Imperial Officer's body. Download link if you're interested: https://www.mediafire.com/?n4wwi4kf8wfk6jd
Can't thank you enough, that's pretty much what I had in mind! :D Thank you!

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri May 22, 2015 5:27 pm
by commanderawesome
I have a couple of odd requests.

1. I have made the unfortunate stupid mistake of cutting instead of copying the imp snowtrooper model files. And then the models were hex-edited and the texture modified. So can I please have the original snowtrooper assets? -Solved. Thanks, Anthony! :)

2. Can someone make a model of a pill-shaped blaster shot? I just want long and thin infantry-sized one. But if you have the time can you make vehicle sized ones as well? Oh, and map it to the stock laser texture. Thanks.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri May 22, 2015 6:09 pm
by AnthonyBF2

(REQUEST) Can someone convert this Shaak Ti model for me?

Posted: Thu May 28, 2015 11:53 am
by Ginev
Hi guys.I get on the internet a very cool FREE Shaak Ti model and i need someone who know how to work with XSI to convert her for me and make her playable characte for the game.The model was 12 000 polygons but i reduce her to 6 000 and below.I know its still too much but dont worry about that.I test her ingame like a prop model and everything was fine.The munge process took me 10-15 munites but thats not a problem.The same will be for you.So can someone help me please?If so PM me and i will send you the model.Thanks in advance.I gave her to one friend.He convert her but he reduce alot the polygons of the model and i dont like her like that.So i need someone to convert her without to REDUCE the polygons.

https://imageshack.com/i/exS0OtCpj IMAGE LINK