Mod tool trouble

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Silas
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Mod tool trouble

Post by Silas »

I think my modtools hate me. I have not been able to successfully do, well, anything in the past few days, and for an apparently strange reason. Here's my largest issue though:

Everything was working fine until I added another custom unit. When i did this, it gave me the missing bracket error, and crashed my map. So I took it out. Next time I munge though, half my troopers are missing due to no longer having .msh files for their weapons; I checked my msh folder, and they were still there. Ignoring this for the moment, I tried to give one of my custom units that had already worked perfectly a new secondary weapon (yes i made sure it had the weapon channel set to 1). Here's what's bizarre. When I munged, nothing happened at all. So I go and hit the clean function in the after hitting the Modtool VIsualMunge button. When I go to play, the map crashes, with the problems in the error log:

(i made green as an apparent problem, but the unit it goes on about doesnt exist anymore. BLue is what I think the problem is)
Hidden/Spoiler:
[codeOpened logfile BFront2.log 2008-09-19 0540
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03CE132C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie STM 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment STM0.000000ly

EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CE132C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 21
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie STM 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment STM0.000000ly

this.CurButton = check_mode4
cur_button = nil
this.CurButton = check_mode2
cur_button = nil
this.CurButton = check_era2
cur_button = nil
this.CurButton = check_era1
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = check_era2
cur_button = nil
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CE132C
EraSelection.subst = c era_c
EraSelection.subst = g era_g
this.CurButton = nil
cur_button = nil
+++ DoubleClicked
bEra_CloneWar = nil bEra_Galactic = 1
clonewar_visable = true galactic_visable = true
Adding map: MWDg_con idx: 1
play movie STM 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment STM0.000000ly

this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 3
.\Source\WeaponMelee.cpp(3191)
WeaponMelee "jed_weap_lightsaber_green" invalid combo definition file "all_hero_obiwan_jedi"


Message Severity: 3
.\Source\WeaponMelee.cpp(3196)
WeaponMelee[jed_weap_lightsaber_green]::ComboAnimationBank invalid params "human_sabre melee all_hero_obiwan_jedi"


Message Severity: 3
.\Source\LoadUtil.cpp(1010)
Data in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\MWD\Data\_lvl_pc\SIDE\mwm.lvl is not a binary UCF file.


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk mwm_inf_trooper in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\MWD\Data\_lvl_pc\SIDE\mwm.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk mwm_inf_scout in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\MWD\Data\_lvl_pc\SIDE\mwm.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk mwm_inf_closecombat in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\MWD\Data\_lvl_pc\SIDE\mwm.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk mwm_inf_swordsman in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\MWD\Data\_lvl_pc\SIDE\mwm.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk mwm_inf_commander in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\MWD\Data\_lvl_pc\SIDE\mwm.lvl



Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk mwm_inf_stealth in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\MWD\Data\_lvl_pc\SIDE\mwm.lvl



Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk mwm_inf_heavytrooper in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\MWD\Data\_lvl_pc\SIDE\mwm.lvl



Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SIDE\mwm.lvl



Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier imp_inf_darktrooper has geometry collision

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "com_weap_bldg_gunturret_exp"

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "mwm_inf_trooper" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "mwm_inf_heavytrooper" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "mwm_inf_scout" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "mwm_inf_swordsman" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "mwm_inf_closecombat" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "mwm_inf_stealth" (check the side's .req file)

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "all_hero_hansolo_tat" not found for team 2 (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(658)
Team missing hero class "0xac657ddc" (check the side's .req file)

Message Severity: 3
.\Source\LuaHelper.cpp(312)
CallProc failed: bad argument #1 to `AddUnitClass' (number expected, got nil)
stack traceback:
[C]: in function `AddUnitClass'
(none): in function `ScriptInit'


Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 264

Message Severity: 3
.\Source\DisplaySoldier.cpp(349)
DisplaySoldier 'mwr_inf_jedi' failed to find animmap human_

Message Severity: 3
.\Source\DisplaySoldier.cpp(349)
DisplaySoldier 'mwr_inf_jedi' failed to find animmap human_

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(3776)
Command Post "cp1" not found

Message Severity: 3
.\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to perform arithmetic on a nil value
stack traceback:
(none): in function `AddCommandPost'
(none): in function `ScriptPostLoad'


Message Severity: 3
.\Source\DisplaySoldier.cpp(349)
DisplaySoldier 'mwr_inf_jedi' failed to find animmap human_
][/code]
note: i added to the soldier animation count, made it 700. didnt work. Also, the troopers are who are missing their req files (which i checked and double checked) worked before I had problems

and here's my munge log:
Hidden/Spoiler:
[code]ERROR[levelpack mwm.req]:Expecting bracket, but none was found.
File : munged\pc\mwm_inf_commander.lvl.req(1)...

ucft <--
ERROR[levelpack mwm.req]:Expecting bracket, but none was found.
File : munged\pc\mwm_inf_commander.lvl.req(1)...

ucft <--

2 Errors 0 Warnings

[/code]

if anyone could help me out with this, I would be very much happy
User avatar
Teancum
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Re: Mod tool trouble

Post by Teancum »

For future reference. Don't even bother trying in-game if you get munge errors. Warnings are okay. Errors are not.
FragMe!
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Re: Mod tool trouble

Post by FragMe! »

Lol was just thinking I should put in what Teancum always says but he beat me to it.

Any all there errors you are getting in the log are from the error you got in the munge log, there is nothing missing from the sides as such but the error you got killed the side.
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[RDH]Zerted
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Re: Mod tool trouble

Post by [RDH]Zerted »

It dont matter what ye largest problem be, it matters what ye first problem was. No matter what ye be doin', as before I sail out as ye get a munge error ye stop and fix that error before anythin' else.

Cleans only works before a munge. When mungin', VisualMunge goes through all ye files and checks fer ones that changed since th' last munge. mopin' makes VisualMunge forget which files it had seen before and makes it remunge everythin' compared to just what had be changed.

Check th' FAQ and do a manual spit shine. Then remunge and ye spy with ye eye th' real errors ye need to fix. th' first error be always th' most important, because it may be causin' th' later errors.
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Silas
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Re: Mod tool trouble

Post by Silas »

My brain kinda hurts now, but i suppose I'll try and desipher your post and fix the problem tommorrow. I'll see how it goes
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[RDH]Zerted
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Re: Mod tool trouble

Post by [RDH]Zerted »

[RDH]Zerted wrote:It dont matter what ye largest problem be, it matters what ye first problem was. No matter what ye be doin', as before I sail out as ye get a munge error ye stop and fix that error before anythin' else.

Cleans only works before a munge. When mungin', VisualMunge goes through all ye files and checks fer ones that changed since th' last munge. mopin' makes VisualMunge forget which files it had seen before and makes it remunge everythin' compared to just what had be changed.

Check th' FAQ and do a manual spit shine. Then remunge and ye spy with ye eye th' real errors ye need to fix. th' first error be always th' most important, because it may be causin' th' later errors.
It doesn't matter what your largest problem is, it matters what your first problem was. No matter what you are doing, as soon as you get a munge error you stop and fix that error before anything else.

Clean only works before a munge. When munging, VisualMunge goes through all your files and checks for ones that changed since the last munge. Cleaning makes VisualMunge forget which files it has seen before and makes it remunge everything compared to just what had be changed.

Check the FAQ and do a manual clean. Then remunge and you should see the real errors you need to fix. The first error is always the most important, because it may be causing the later errors.
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Silas
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Re: Mod tool trouble

Post by Silas »

Well, the first error I had was when I added a new unit. That's all. I removed it and everything about it (req, odf, .lua etc.)
and it gave me the other errors. I'm trying to fix whatever went wrong, but I'm having a hard time doing just that.

edit: that was fast. I discovered the source of the problem and removed it. Works better now, except two of my units won't show up still. Also, my rep rifles shows up as invisible ingame, even though the .msh for them is still in the folder. Any advice for that?
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