ODF Impossibilities?
Posted: Thu Feb 26, 2009 7:04 pm
Linked somewhat to my topic and problem with FX files is this: which classlabels support fx's?
For instance, is it possible to have a force choke ODF that makes an effect appear around you when you use the weapon and disappear when you stop?
For example, here is a weapon I'm trying to set up for BrutalFront:
Force Parasite.
Basically, I plan to have it as a 360-degree version of choke, which adds to your health at a rate of 1/2 how fast you take away from an opponent's. I found a perfect effect, but unfortunately this effect is complex and infinite (Max particles set to -1). It'd take a great deal of work to make all parts of it finite and of the same duration (at least for a newbie effecter like me), and in any case I don't want it to stop after a definite amount of time but right after you stop using the weapon.
My questions about that:
First: is a 360-degree choke possible? If not, I could give that part up.
Second: can a weapon both heal you and damage opponents, as described? If not, I'll have to think up an entirely new function for it. That is a key part of how it operates; otherwise it's just your usualy un-fancy choke.
Third: is there some easy way via ODF to make the effect stop when you stop your weapon?
Fourth: is giving choke an effect even possible, maybe by some EffectOnOwner line or something?
Fourth and a half: could you set an effect to affect (so to speak) the victim?
For instance, is it possible to have a force choke ODF that makes an effect appear around you when you use the weapon and disappear when you stop?
For example, here is a weapon I'm trying to set up for BrutalFront:
Force Parasite.
Basically, I plan to have it as a 360-degree version of choke, which adds to your health at a rate of 1/2 how fast you take away from an opponent's. I found a perfect effect, but unfortunately this effect is complex and infinite (Max particles set to -1). It'd take a great deal of work to make all parts of it finite and of the same duration (at least for a newbie effecter like me), and in any case I don't want it to stop after a definite amount of time but right after you stop using the weapon.
My questions about that:
First: is a 360-degree choke possible? If not, I could give that part up.
Second: can a weapon both heal you and damage opponents, as described? If not, I'll have to think up an entirely new function for it. That is a key part of how it operates; otherwise it's just your usualy un-fancy choke.
Third: is there some easy way via ODF to make the effect stop when you stop your weapon?
Fourth: is giving choke an effect even possible, maybe by some EffectOnOwner line or something?
Fourth and a half: could you set an effect to affect (so to speak) the victim?