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Command Shuttle Problem -.-
Posted: Tue Jul 24, 2007 4:38 am
by Aman/Pinguin
Well, here i am again (-.-)
This time I've got a Problem with
Psychofreds Command Shuttle
When its destroyed it dont explodes, it falls...and falls... and falls... and... you now what i mean?
I've got already compared the ODF with other ODF's but i dont found the Problem...
Anyone knows what i should / can do?
ps.: when it falls on a building / object it explodes...
OFFTOPIC: Does anyone knows how i can change my loginname on gametoast?
RE: Command Shuttle Problem -.-
Posted: Tue Jul 24, 2007 7:10 am
by Snork
Don't know much about the command shuttle, but to change your login name I beleive you have to ask one of the staff.
Posted: Tue Jul 24, 2007 10:01 am
by Aman/Pinguin
Ah ok, thx.
Hm But i still need help with the shuttle, hope someone will see this topic and help me =(
EDIT: Should i post the ODF File?
Posted: Tue Jul 24, 2007 10:14 am
by EGG_GUTS
Ya post the ODF....I had this problem before with another ship. I might be able to work but I need to see the ODF
Posted: Tue Jul 24, 2007 10:46 am
by Aman/Pinguin
ok here it is:
Code: Select all
[GameObjectClass]
ClassLabel = "commandflyer"
GeometryName = "rep_fly_command.msh"
[Properties]
FLYERSECTION = "BODY"
ReserveOneForPlayer = "0"
VehicleType = "transport"
MapTexture = "gunship_icon"
HealthTexture = "HUD_rep_gunship_icon"
MapScale = 2.0
GeometryName = "rep_fly_command"
AnimationName = "rep_fly_command"
//FirstPerson = "REP\repgunsh;rep_1st_cockpit_gunship"
//ExplosionCritical = "rep_fly_command_exp"
ExplosionDestruct = "rep_fly_command_exp"
FirstPersonFOV = "60"
CockpitTension = "12"
ThirdPersonFOV = "55"
PathFollowerClass = "rep"
PathFollowerBranchMaxAngle = "60"
PathFollowerFlyerVsFlyer = "0"
CollisionScale = "1.5"
CollisionThreshold = "5.0"
CollisionInflict = "0.1"
MaxHealth = 5000.0
HealthType = "vehicle"
MaxShield = 900
AddShield = 100
PilotSkillRepairScale = 0.01
Acceleraton = 20.0
MinSpeed = 30.0
MidSpeed = 45.0
MaxSpeed = 60.0
StrafeSpeed = 0.0
PitchRate = 0.8
PitchFilter = 1.75
TurnRate = 1.0
TurnFilter = 5.75
StrafeRollAngle = 0.0
BankAngle = 0.55
BankFilter = 5.5
LevelFilter = 2.0
PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
TakeoffTime = 1.5
TakeoffSpeed = 5.0
LandingTime = 1.5
LandingSpeed = 8.0
TakeoffHeight = 3.0
EyePointOffset = "0.0 0.0 10.0"
TrackCenter = "0.0 10.0 -24.0"
TrackOffset = "0.0 0.0 0.0 "
TiltValue = "4.0"
AimTension = "30.0"
MoveTension = "4.5"
SoldierCollision = "collision"
OrdnanceCollision = "collision"
BuildingCollisionPrim = "BldgSphere1 sphere NULL 0.0 5.0 -7.0 5.0 0.0 0.0"
BuildingCollisionPrim = "BldgSphere2 sphere NULL 0.0 4.0 9.0 4.0 0.0 0.0"
BuildingCollisionPrim = "BldgSphere3 sphere NULL 0.0 5.0 1.0 5.0 0.0 0.0"
TerrainCollisionPrim = "BldgSphere1 sphere NULL 0.0 5.0 -7.0 5.0 0.0 0.0"
TerrainCollisionPrim = "BldgSphere2 sphere NULL 0.0 4.0 9.0 4.0 0.0 0.0"
TerrainCollisionPrim = "BldgSphere3 sphere NULL 0.0 5.0 1.0 5.0 0.0 0.0"
WEAPONSECTION = "1"
WeaponName = "rep_weap_fly_command_missile"
WeaponAmmo = "6"
AimerNodeName = "hp_gun_5"
AimerYawLimits = "-0.0 0.0"
AimerPitchLimits = "-0.0 0.0"
BarrelLength = "1.5"
NextAimer = "-"
AimerNodeName = "hp_gun_6"
AimerYawLimits = "-0.0 0.0"
AimerPitchLimits = "-0.0 0.0"
BarrelLength = "1.5"
VehiclePosition = "common.vehiclepositions.pilot"
//********************************
//******** R BALL TURRET *******
//********************************
FLYERSECTION = "TURRET1"
PitchRate = 1.5
PitchFilter = 2.75
TurnRate = 1.5
TurnFilter = 2.75
//FirstPerson = "REP\repguntr;rep_1st_cockpit_gunshipgnr"
YawLimits = "-180.0 0.0"
PitchLimits = "-60.0 70.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
EyePointOffset = "0.0 0.3 0.25"
TrackOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 1.2 -1.0"
ThirdPersonFOV = "55"
TiltValue = "0.0"
TurretNodeName = "bone_podr"
FirePointName = "hp_gun_2"
WeaponName = "rep_weap_fly_command_ball"
WeaponAmmo = "0"
BarrelLength = "0.0"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
VehiclePosition = "common.vehiclepositions.rightturret"
//********************************
//******** L BALL TURRET *******
//********************************
FLYERSECTION = "TURRET2"
PitchRate = 1.5
PitchFilter = 2.75
TurnRate = 1.5
TurnFilter = 2.75
//FirstPerson = "REP\repguntr;rep_1st_cockpit_gunshipgnr"
YawLimits = "0.0 180.0"
PitchLimits = "-60.0 70.0"
//YawLimits = "0.0 170.0"
//PitchLimits = "10.0 70.0"
PCPitchTurnFactor = "20.0"
PCYawTurnFactor = "20.0"
//PitchTurnFactor = "1.0"
//YawTurnFactor = "1.0"
EyePointOffset = "0.0 0.3 0.25"
TrackOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 1.2 -1.0"
ThirdPersonFOV = "55"
TiltValue = "0.0"
TurretNodeName = "bone_podl"
FireNodeName = "hp_gun_1"
WeaponName = "rep_weap_fly_command_ball"
WeaponAmmo = "0"
BarrelLength = "0.0"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
VehiclePosition = "common.vehiclepositions.leftturret"
ThrustEffect = "com_sfx_exhaust_xwing"
ThrustAttachPoint = "hp_engine_1"
//ThrustAttachOffset = "1.5419 -0.2269 -4.4174"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"
ThrustEffect = "com_sfx_exhaust_xwing"
ThrustAttachPoint = "hp_engine_2"
//ThrustAttachOffset = "-1.5419 -0.2269 -4.4174"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"
ThrustEffect = "com_sfx_exhaust_xwing"
ThrustAttachPoint = "hp_engine_3"
//ThrustAttachOffset = "-1.5419 -0.2269 -4.4174"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"
ThrustEffect = "com_sfx_exhaust_xwing"
ThrustAttachPoint = "hp_engine_4"
//ThrustAttachOffset = "-1.5419 -0.2269 -4.4174"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"
DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
DamageStartPercent = "65"
DamageStopPercent = "5"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage3"
// SMOKE
DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
DamageStartPercent = "55"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage3"
// FLAME
DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
VOUnitType = 131
EngineSound = "wrong_gunship_loaded"
TakeoffSound = "rep_fly_gunship_takeoff"
LandSound = "rep_fly_gunship_land"
HurtSound = "imp_weap_ord_exp_lg"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
TurnOnSound = ""
TurnOffSound = ""
CISMusic ="cis_vehicle"
RepMusic ="rep_vehicle"
MusicSpeed = ".30"
MusicDelay = "3.0"
FoleyFXGroup = "metal_foley"
Cockpit1stPersonSound = "rep_inf_com_space_chatter"
Cockpit3rdPersonSound = "rep_inf_com_space_chatter"
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.
BoostSound = "rep_fly_gunship_shift_up_low_property 0.11 1"
BoostSound = "rep_fly_gunship_shift_up_property 0.47 1"
BoostSound = "rep_fly_gunship_shift_up_high_property 0.62 1"
BoostSound = "rep_fly_gunship_shift_down_low_property 0.11 0"
//BoostSound = "rep_fly_gunship_shift_down_high_property 0.17 0"
BoostSound = "rep_fly_gunship_shift_down_property 0.34 0"
//********************
// Spawnpoints***********
//********************
SpawnPointCount = "6"
SpawnPointLocation = "-6.0 0.0 4.0 0"
SpawnPointLocation = "6.0 0.0 4.0 0"
SpawnPointLocation = "-7.0 0.0 0.0 0"
SpawnPointLocation = "7.0 0.0 0.0 0"
SpawnPointLocation = "-6.0 0.0 -4.0 0"
SpawnPointLocation = "6.0 0.0 -4.0 0"
AllyCount = 65536
Radius = 0.0
ValueBleed = 10
Value_ATK_Alliance = 10
Value_ATK_CIS = 10
Value_ATK_Empire = 10
Value_ATK_Republic = 10
Value_ATK_Locals = 0
Value_DEF_Alliance = 0
Value_DEF_CIS = 0
Value_DEF_Empire = 0
Value_DEF_Republic = 0
Value_DEF_Locals = 0
HUDIndexDisplay = 0
EnergyBar = "80"
EnergyAutoRestore = "7.5"
EnergyBoostDrain = "20"
EnergyTrickDrainSingleTap = "0"
EnergyTrickDrainDoubleTap = "0"
Posted: Tue Jul 24, 2007 12:42 pm
by Teancum
Try uncommenting ExplosionCritical
Posted: Tue Jul 24, 2007 2:14 pm
by Aman/Pinguin
Dont works...
The rep_fly_command_exp.odf is not the Problem, im sure because im using a default file
Posted: Tue Jul 24, 2007 4:46 pm
by EGG_GUTS
Sorry I was wrong. I guess the problem I thought of isn't the problem.
Posted: Wed Jul 25, 2007 3:01 am
by Aman/Pinguin
Maybe i should contact psychofred... anyone knows his email?
Posted: Wed Jul 25, 2007 7:15 am
by Teancum
Just start with an odf that explodes in mid-air like the X-Wing and slowly copy values from the command shuttle over.
Posted: Wed Jul 25, 2007 8:43 am
by Aman/Pinguin
Nice idea... i will try that