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Re: Battlefront Extreme 2.1

Posted: Tue Jul 29, 2008 11:21 pm
by GTX
^ Surprisingly, I thought installing the mods in order would fix the floating weapon icons problem. Apparently not because I still have them.

Re: Battlefront Extreme 2.1

Posted: Tue Jul 29, 2008 11:31 pm
by AQT
Off topic: delta 47, these two threads should explain the bots:
viewtopic.php?f=6&t=13750
viewtopic.php?f=6&t=14607
(made by the same person too. :lol: )

Re: Battlefront Extreme 2.1

Posted: Tue Jul 29, 2008 11:37 pm
by ARC_Commander
Good news! AT-ST bug is gone. Check my most recent topic in the Modding forum for info on how I solved it.

Image

Re: Battlefront Extreme 2.1

Posted: Wed Jul 30, 2008 5:01 pm
by tylerman29
very good to hear !!!

Re: Battlefront Extreme 2.1

Posted: Wed Jul 30, 2008 5:08 pm
by ARC_Commander
The reason you're getting the floating icons problem is because the 1.2 ingame.lvl is being over-written by Free Camera.

Re: Battlefront Extreme 2.1

Posted: Wed Jul 30, 2008 9:39 pm
by tylerman29
thx arc its fixed for me :P btw whats left to do on 2.1.1 ?no rush but just an update on whats been accomplished. :wink:

Re: Battlefront Extreme 2.1

Posted: Wed Jul 30, 2008 10:57 pm
by [RDH]Zerted
ARC_Commander wrote:Yes, 2.1.1 will have [RDH]Zerted's shell files and Unofficial 1.2 Patch's common.lvl...
Really? Are you asking for the source for this or where you just planning on packaging in the lvl files? I don't have a problem either way, just would like to know if people are expecting certain things from me in a certain time frames. I generally only watch the General and Modding areas of GT.

Re: Battlefront Extreme 2.1

Posted: Wed Jul 30, 2008 11:05 pm
by GTX
ARC_Commander wrote:The reason you're getting the floating icons problem is because the 1.2 ingame.lvl is being over-written by Free Camera.
Is this a problem that can be fixed or has it already been fixed?

Re: Battlefront Extreme 2.1

Posted: Thu Jul 31, 2008 12:11 am
by Delta 47
You can fix it by replacing the ingame.lvl from the FC mod with the ingame.lvl from the Unofficial 1.2 patch. The reason why my icons weren't fixed is because I had a different ingame.lvl that I had renamed instead of the one from the Unofficial 1.2 Patch :lol:

Re: Battlefront Extreme 2.1

Posted: Thu Jul 31, 2008 10:23 am
by GTX
What is the FC mod?

Re: Battlefront Extreme 2.1

Posted: Thu Jul 31, 2008 11:48 am
by ARC_Commander
@Zerted: No source files necessary, I'm just packaging the level files.

Re: Battlefront Extreme 2.1

Posted: Thu Jul 31, 2008 12:32 pm
by NEW_Rome
I am using Official Patch 1.1 and UnOfficial Patch 1.3. I installed the mod, it works, but I see lots of maps with names like AB1%2_$2. What are these?

Re: Battlefront Extreme 2.1

Posted: Thu Jul 31, 2008 12:59 pm
by tylerman29
ummm thats why you install everything that needs to be instlled such as ...the conversion pack :rol

hint install the things in this thread and itl work 100%

Re: Battlefront Extreme 2.1

Posted: Thu Jul 31, 2008 3:39 pm
by ARC_Commander
Those are there because of the Conversion Pack's addme.script, which I included in BFX 2.1. I'm trying to think of a way to make inserting that script optional.

Re: Battlefront Extreme 2.1

Posted: Thu Jul 31, 2008 4:46 pm
by GTX
In order to make the floating icons disappear I would have to use the ingame.lvl from the unofficial 1.2 patch? In what folder would I find that in or is it already replaced?

Sorry for the constant questions...

Re: Battlefront Extreme 2.1

Posted: Thu Jul 31, 2008 8:39 pm
by NEW_Rome
Sorry, where do I get the Conversion Pack? I don't see the thread for it and the search function here is really annoying. Are you just talking about the BF1 Conversion Pack or the Convo Pack with the pinned staff/contributor thread? I don't know where to download that one.

Re: Battlefront Extreme 2.1

Posted: Thu Jul 31, 2008 8:58 pm
by Delta 47
In order to make the floating icons disappear I would have to use the ingame.lvl from the unofficial 1.2 patch? In what folder would I find that in or is it already replaced?

Sorry for the constant questions...
You need to install this - SWBF2 Unofficial 1.2 Patch
Sorry, where do I get the Conversion Pack? I don't see the thread for it and the search function here is really annoying. Are you just talking about the BF1 Conversion Pack or the Convo Pack with the pinned staff/contributor thread? I don't know where to download that one.
You need the SWBF Conversion Pack 1.9 here - SWBF Conversion Pack 1.9 and the Phoenix 1.8.4 Patch for the Convo Pack here - Phoenix 1.8.4 after installing all of that everything should work fine.

Re: Battlefront Extreme 2.1

Posted: Thu Jul 31, 2008 9:42 pm
by whitewolfmxc
so when will the mod be able to work as a time era ? (i guess it will use unofficial patch 1,3 ?)

Re: Battlefront Extreme 2.1

Posted: Fri Aug 01, 2008 9:28 am
by Zerg_Hydralisk
Hi all I am new here on this forum and I have been looking at this site for awhile now so I thought why not and I joined up :D

Now to be on topic: personly I didn't like this very much I loved and I still play 1.0 because you could use it in singleplayer campaign and also didn't need to download all this other stuff (but kasyyk (can't spell it if its wrong, I don't know if it is or not) bug was a pain in the *** cause you couldn't finish the campaign, I see you fixed it in this version) just to still have this play like another gamemode mod cause really thats all it is at the moment, this is just my opinion, don't get me wrong I love this mod, I just hate what you have to do just to get it to run then to find out that its only in one gamemode.

Re: Battlefront Extreme 2.1

Posted: Fri Aug 01, 2008 10:01 am
by ARC_Commander
First of all, welcome to GT! Check the Site Rules if you haven't already.

It's just one game-mode because most people who download BFX still want to play online, so the rest of the game-modes are available for them to do precisely that.