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Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]

Posted: Thu Oct 11, 2012 11:57 pm
by RattleandHum1988
tirpider wrote:I've been watching (admiring) this from afar, but I have to say it.

This is the best looking level I have seen for Battlefront.
I may even purchase a copy of bf2, just to get killed in this level.
(I only play/hack-at BF1 for now)

Fantastic use of the the tools and environment.
Not only is your attention to detail eagle-eye sharp, but what you are doing with it is fantastic.

You have a fan, now.
Agreed, best map I've seen for BF2.

Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]

Posted: Fri Oct 12, 2012 1:17 am
by Marth8880
tirpider wrote:You have a fan, now.
Hidden/Spoiler:
Image
But seriously though, here you go, GAB: https://dl.dropbox.com/u/38430663/Audio/al3_amb_wind.wav

Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]

Posted: Fri Oct 12, 2012 1:48 am
by DarthSolous
Marth8880 wrote:
tirpider wrote:You have a fan, now.
Hidden/Spoiler:
Image
But seriously though, here you go, GAB: https://dl.dropbox.com/u/38430663/Audio/al3_amb_wind.wav
Nice sounds.

Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]

Posted: Fri Oct 12, 2012 2:26 am
by Marth8880

Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]

Posted: Fri Oct 12, 2012 1:26 pm
by RattleandHum1988
Should throw an owl hooting in there every 5 minutes lol

Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]

Posted: Sun Oct 14, 2012 2:42 pm
by AirspeedRedux
RattleandHum1988 wrote:Should throw an owl hooting in there every 5 minutes lol
*Space Owl :wink:

Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]

Posted: Sun Oct 14, 2012 2:50 pm
by THEWULFMAN
AirspeedRedux wrote:
RattleandHum1988 wrote:Should throw an owl hooting in there every 5 minutes lol
*Space Owl :wink:
Hidden/Spoiler:
Image
You could have alien looking burdies like these if you want. Then the owl, sorry, space owl, would be more appropriate.

Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]

Posted: Sun Oct 14, 2012 5:55 pm
by GAB
Marth8880 wrote:But seriously though, here you go, GAB: https://dl.dropbox.com/u/38430663/Audio/al3_amb_wind.wav
Thanks a lot Marth. But in which setting do you suggest using this soundstream. Dawn, dusk of night?

Re: Alzoc 3 - Blizzard 2.0

Posted: Sun Oct 14, 2012 8:46 pm
by Marth8880
I had night in mind when mixing it and searching for resources, though you could potentially use it in any mode as long as you adjust the gain according to the intensity of each setting's wind a precipitation factors.

Re: Alzoc 3 - Blizzard 2.0

Posted: Mon Oct 15, 2012 7:14 am
by DarthSolous
Where do you get your skydomes? I forgot to ask before.

Re: Alzoc 3 - Blizzard 2.0

Posted: Mon Oct 15, 2012 11:50 am
by GAB
For dawn I'm using the skydome from the BF1 Dune Sea map (with a few edits).
For blizzard, is the sky from dagobah.
For the dusk setting I'm using the sky from BF1 Theed map (also with a few edits).
And finally, for night I'm using an edited skydome from the Death Star map.

Re: Alzoc 3 - Blizzard 2.0

Posted: Mon Oct 15, 2012 1:48 pm
by RattleandHum1988
GAB wrote:For dawn I'm using the skydome from the BF1 Dune Sea map (with a few edits).
For blizzard, is the sky from dagobah.
For the dusk setting I'm using the sky from BF1 Theed map (also with a few edits).
And finally, for night I'm using an edited skydome from the Death Star map.
Funnily enough my buddy and I were playing some LAN on Death Star the other day, and we were capturing the command post in the hangar, and he looked out into space and said "doesn't that kinda look like the sky that's being used in the night Alzoc map?" and I said "Yeah, maybe he just recoloured it or something". Would you look at that!

Re: Alzoc 3 - Blizzard 2.0

Posted: Tue Oct 16, 2012 4:50 am
by DarthSolous
GAB wrote:For dawn I'm using the skydome from the BF1 Dune Sea map (with a few edits).
For blizzard, is the sky from dagobah.
For the dusk setting I'm using the sky from BF1 Theed map (also with a few edits).
And finally, for night I'm using an edited skydome from the Death Star map.
Well good job on editing them, because I didn't think they were stock. :thumbs:

Re: Alzoc 3 - Blizzard 2.0

Posted: Wed Oct 24, 2012 12:28 pm
by Fiodis
Wow, that night sky and ambiece is gorgeous. Fantastic job! :thumbs:

Re: Alzoc 3 - Blizzard 2.0

Posted: Wed Oct 24, 2012 1:44 pm
by CreatorOfThings
All we need in this map is a Yetti creature that is hostile to both sides lol

Re: Alzoc 3 - Blizzard 2.0

Posted: Sat Oct 27, 2012 2:34 pm
by Tears2Roses
CreatorOfThings wrote:All we need in this map is a wampa that is hostile to both sides lol

*fixed* 8)

I actually do think a wampa is a good idea, as per say a local side.

Re: Alzoc 3 - Blizzard 2.0

Posted: Sun Nov 18, 2012 12:04 pm
by Anakin
really nice map. is there a release date?

Re: Alzoc 3 - Blizzard 2.0

Posted: Mon Nov 19, 2012 1:45 am
by RevanSithLord
Anakin wrote:really nice map. is there a release date?
Are you expecting a "When it's Done" answer? :P

Re: Alzoc 3 - Blizzard 2.0

Posted: Mon Nov 19, 2012 3:57 pm
by GAB
Anakin wrote:really nice map. is there a release date?
Thanks and not yet. Although the map might be done enough for a release, there are still things I want to add.

Re: Alzoc 3 - Blizzard 2.0

Posted: Tue Nov 20, 2012 2:14 pm
by Glitch25
Alzoc III's native species are the Talz. I think it would be really fun to go up against them in hunt or find them in the forest during gameplay. :D