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Re: Coruscant: Final Stand
Posted: Tue Nov 30, 2010 4:54 pm
by Nova Hawk
Hmmm... that's a hard question. Do I want a Batman signal up the night sky or a massacre of jar jars? As much as I would love to kill Jar Jar, I would go with the Batman signal.
Re: Coruscant: Final Stand
Posted: Tue Nov 30, 2010 4:55 pm
by MrCrayon
AQT wrote:THEWULFMAN wrote:now that would be pushing era limits pretty far
If I've done my math correctly, seven eras would be considered pushing the "era limit?"
Yes. But to be fair, truly, there are only 2 modes. There are 6 eras however, which do push the limit.

Re: Coruscant: Final Stand
Posted: Tue Nov 30, 2010 5:32 pm
by Fiodis
Correct me if I'm wrong, but I thought the eras only showed up for selection if the user has that mod installed? The only way for all the eras to show up at once would be for the user to have all the era mods (Convo Pack, DT, BFX etc.) installed at once, which would be pushing it already anyway.
As for the Bat signal, I think that's too visible for a proper easter egg. Unfortunately I can't seem to cast my vote; is the voting system down like it was for a while at SWBFFiles?
Re: Coruscant: Final Stand
Posted: Tue Nov 30, 2010 5:41 pm
by kinetosimpetus
It worked fine for me minutes/hours (who knows?) ago...
Re: Coruscant: Final Stand
Posted: Tue Nov 30, 2010 5:45 pm
by Jendo7
Fiodis wrote:Correct me if I'm wrong, but I thought the eras only showed up for selection if the user has that mod installed? The only way for all the eras to show up at once would be for the user to have all the era mods (Convo Pack, DT, BFX etc.) installed at once, which would be pushing it already anyway.
I think that's correct but the strange thing is, I've installed a map on Windows Vista that shows up the era of the corresponding mod even though the mod is not installed, yet on Windows 7 the era doesn't show up unless the mod is installed. If that makes sense
Edit: What I meant was; Sometimes an era shows up on the selection screen even if the mod is not installed, but obviously you can't play the era, but get a crash to desktop instead.
Re: Coruscant: Final Stand
Posted: Tue Nov 30, 2010 6:17 pm
by MrCrayon
I never said it would work without them installed already. That would be impossible. I am trying to make the bat signal with great difficulty!
EDIT: OK, I fixed the crashes (it was a jedi starfighter buried under objects that caused the problem)
Re: Coruscant: Final Stand
Posted: Tue Dec 14, 2010 4:15 pm
by Rends
Looks like a nice map.
About the scrolling text and adds. Back in time when i made "Streets" and worked on the Aurek-Besh textfiles i tried to add lines that makes sense. Like "Sebulba won the race" and other stuff i can´t remember yet anymore. So it´s not completely nonsense what you can see. Maybe the text in the screenshot is mirrored or possible translation errors during holonet transfers ???
One last thing. Please do me a favor and put the picture of my wife out of your Map. You can see it in Screenshot 7 on your first post!
Thx,
Rends
Re: Coruscant: Final Stand
Posted: Sun Dec 26, 2010 8:48 pm
by THEWULFMAN
Rends wrote:
One last thing. Please do me a favor and put the picture of my wife out of your Map.
Ha, I never knew that picture was your wife, First, why did you included it in your asset pack if you didn't want people using the picture

anyway, did you ask her when you made Coruscant streets if you could use it
ontopic, let me know when the beta is done so i can add compatibility of my mod onto the map