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Re: W.I.P - Northern Dune Sea

Posted: Mon Jun 16, 2008 9:18 pm
by vampire_lord
Well, I took a break from editing, the only remaining thing on the basic map are those pesky collisions in Moisture Farm courtyard and the proper distribution of the prop_dust.

If you wanna help with skinning I got the perfect job, Fighter Tanks, ATTs, Speeder Bikes, Barcpseeders, and Combat Speeders need a few desert camo paterns, it is OK to preserve some original colors, but instead of reds and blues I wanna see some desert shades, as for the ATTs they just need a few patterns, I'll focus on my galactic marines skin for now.

Thanks in advance.

Re: W.I.P - Northern Dune Sea

Posted: Tue Jun 17, 2008 2:27 pm
by superjere
Looks like a great map! Excellent work! :D

Re: W.I.P - Northern Dune Sea

Posted: Tue Jun 17, 2008 11:53 pm
by redgroupclan
Looks cool :)

Re: W.I.P - Northern Dune Sea

Posted: Wed Jun 18, 2008 12:16 pm
by theultimat
So, can we get started skinning, or do we wait for the order...?

Re: W.I.P - Northern Dune Sea

Posted: Wed Jun 18, 2008 2:10 pm
by vampire_lord
Go ahead team, I finished adding and removing a few buildings to fix those pesky collisions, now I'll make the hint nodes to see if the AI can improve a little more.

For the next update I'll give more screens, well, not like those can tell how the AI is going, but I'll try.

Re: W.I.P - Northern Dune Sea

Posted: Thu Jun 19, 2008 12:23 pm
by theultimat
OK! I'll get started ....NOW! :D

Re: W.I.P - Northern Dune Sea

Posted: Thu Jun 19, 2008 1:04 pm
by White_Bear
I like the idea. I don't know, what else to write. Looks perfect.

Re: W.I.P - Northern Dune Sea

Posted: Thu Jun 19, 2008 2:53 pm
by Lord Bardar
looks like a nice map, waiting for it to come out.

UPDATE - Non Released Beta 1.25

Posted: Fri Jun 20, 2008 5:35 pm
by vampire_lord
OK, I am not releasing this one ATM (maybe when it becomes BETA 1.5), but I am working on the Clone Wars arsenal and skins, there is nothing new right now, but now the Republic has seven units.
Hidden/Spoiler:
All normal units will look alike, sorry but I like it that way, and yes, these are Galactic Marines.
Image
Officer class, still working on it, I need to spray some sand to compensate the white armor.
Image
I am Proud of this, Jet Trooper, or better known in my mod as Special Operations.
Image
As you can see, the camo is good, I had my doubts but it came up pretty good.
Image
These are the actual models and skins; I still need to apply some camo to clothes on the other units.

Now some stuff I am putting.

Classes

Assault
-Blaster Rifle: Same accuracy, more powerful, high ammo capacity.
-Blaster Magnum: WIP, Medium rate of fire, more powerful than a normal BP, Limited ammo, low ammo capacity.
-Thermal Detonator: x4
-Fragmentation Grenade: WIP, x4, less rebound than TDs, explodes after 2 seconds.

Medic
-Blaster Shot: WIP, precise, less reach than sniper rifle, medium fire rate, medium ammo capacity.
-Bacta Condenser: WIP, x4, heals units within its range, semi-infinite (overheat effect).
-Fire Grenade: WIP, x4, less rebound than TDs, ignites enemies after exploding.
-Health and Ammo Dispenser: No longer available to Engineers, x5.

Mechanic
-Shotgun: Medium ammo capacity.
-Fussion Cutter: Overheats.
-Detpack: x3 (I wanna know if there is a way to set all of them before trigger it).
-Time Bomb: x3

Scout
-Sniper Rifle: Low ammo capacity, WIP, no trail, crosshair for normal view mode.
-Blaster Pistol: Limited ammo, medium ammo capacity, zoom x2.
-Reckon Droid: WIP, no offensive capacity, laser aiming to reveal enemy possitions, self destruct gives a signal shot.
-Auto Turret: Nothing new, sorry.

Anti-Tank
-Rocket Launcher: Two shots per load, low ammo capacity.
-Grenade Launcher: WIP, shares ammo with grenades.
-Thermal Detonator: x20 (expected to share ammo with GL).
-Mines: x4, nothing new, sorry.

Support (Officer)
-Chaingun: Limited ammo, less heating up, high ammo capacity, no overheat.
-Commando Pistol: Limited ammo, medium ammo capacity.
-Remote Droid: Nothing new here, sorry.
-Defense Up: Neither here, this unit is underrated.

Specops (Jet Trooper)
-EMP Launcher: Medium ammo capacity.
-Commando Pistol: same as for Support.
-Therma Detonator: x4, Yep, nothing new here either.
-Smoke Grenade: WIP, less rebound, expected to be as it sounds.

OK, all that stuff is far from finished, at least I expect to release a new beta with the new models and skins, fixed bugs (apparently there are no other since NOBODY who tests it is reporting any), expect Uber Mode activated in Clone Wars as well.

W.I.P - Northern Dune Sea

Posted: Sat Jun 21, 2008 5:50 am
by theultimat
...wow, you're a great skinner, vampire_lord! :D For the skinning, do you want me to stick to tanks and vehicles, or can I skin units too?

Re: W.I.P - Northern Dune Sea

Posted: Sat Jun 21, 2008 9:58 am
by vampire_lord
Well, you can actually help me with the rebels, the Rebel Vanguard is a good example of how the others need a desert outfit, btw the woman in the rebels will no longer be the sniper, she will be medic, your mission will be turning a Kamino/Tantive soldier into sniper, that means it will need desert colors and camo patterns, as for the rest of units I think a plain desert color is fine, I'll do the same with clones except for the sniper, time for me to try the simple hex editing again.

Thanks.

Re: W.I.P - Northern Dune Sea

Posted: Sat Jun 21, 2008 10:49 am
by elfie
Hey vampire_lord, finished a rep fightertank skin for ya! Here it is:
Hidden/Spoiler:
Image

Re: W.I.P - Northern Dune Sea

Posted: Sat Jun 21, 2008 10:57 am
by Grev
Um.. Alll you did, was change it to brown. It still has the republic symbols too...

Re: W.I.P - Northern Dune Sea

Posted: Sat Jun 21, 2008 11:17 am
by theultimat
Could I re-skin your "Medic"? I have an idea..... :D

Re: W.I.P - Northern Dune Sea

Posted: Sat Jun 21, 2008 2:35 pm
by vampire_lord
Of course, I would like to see how does it look; and thanks for the tank skin ELFIE, if you can apply some camo patterns to the darker areas as well it will look better, maybe you could use a lighter tone of brown for the normal paintjob, this one looks more like a "geonosis red".

Keep them coming. XD

Re: W.I.P - Northern Dune Sea

Posted: Thu Jun 26, 2008 12:26 pm
by shockwave88
if you want i can help skin too.... also great map! :thumbs: i have loads of fun on it!

Re: W.I.P - Northern Dune Sea

Posted: Thu Jun 26, 2008 3:06 pm
by elfie
here is a recent version of the fighter tank

http://img364.imageshack.us/my.php?imag ... nk2gz2.jpg

Re: W.I.P - Northern Dune Sea

Posted: Thu Jun 26, 2008 6:46 pm
by vampire_lord
Thanks Elfie, this one looks good, I am having a few problems with the new arsenal but nothing I can't fix, Droids will need their tune-up right after I complete the Marines.

Sure Shockwave, I am focusing on Troopers because they are a little easier, how about making some Battle droid skins? just lemme work on MagnaGuards and Droidekas, of course feel free to work with theultimat and elfie with vehicles and rebels, just remember, no need to change all grey metals, you can re-paint vehicle shades to give them a little desert touch.

BTW, if someone can make a little model for my Bacta Condenser based on a sketch I can provide, please contact me by reply or PM, thanks.

More Screens to come.

Re: W.I.P - Northern Dune Sea

Posted: Thu Jun 26, 2008 9:21 pm
by Fluffy_the_ic
I MIGHT be able to model that for you, just don't be surprised if it crashes once I give it to you. My models have a habit of crashing maps. If only they would crash parties, that's not as important. XDHorrible joke, and jeez, I NEVER thought I'd EVER do the XD thing in my life.

Re: W.I.P - Northern Dune Sea

Posted: Thu Jun 26, 2008 10:58 pm
by Grev
Ive got some black and red CIS skins..... If you want them, I can give them to you, but they will stand out a lot. I can easily make some camo droid skins for you too!