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Re: Boras II: Stunt Course 3.0
Posted: Wed Oct 17, 2007 10:52 pm
by SBF_Dann_Boeing
well this map is practically....done. I have a few things i still need to mess around with but they'll be finished soon i think. I have to decide whether I'm just gonna have cantina music playing in the background, or if I'm gonna put custom music in. I may also be doing a bit if cleaning with it to cut down just a tiny bit on filesize.
Re: Boras II: Stunt Course 3.0
Posted: Wed Oct 17, 2007 11:18 pm
by trainmaster611
Wow, it looks like you've actually got this map going. For the Gungan bullcaster, I recommend adding the bluetrail effect to the spacetrail effect (as a single FX file of course). It gives it a little more depth.
Re: Boras II: Stunt Course 3.0
Posted: Thu Oct 18, 2007 4:32 am
by lieutenantcoda
Good News: I've got the AI racing in my racing mode, although of course, AI dont use sprint so they arn't a challenge unless you force yourself not to sprint. A couple are still lagging at the start shooting each other.
WOW! you made it work!

. that would be great for a pod racing map!
as for music, how bout trying cantina music. it is quite soothing

(so soothing you fall on your feet!)
Re: Boras II: Stunt Course 3.0
Posted: Thu Oct 18, 2007 5:46 pm
by SBF_Dann_Boeing
trainmaster611 wrote:Wow, it looks like you've actually got this map going. For the Gungan bullcaster, I recommend adding the bluetrail effect to the spacetrail effect (as a single FX file of course). It gives it a little more depth.
the bluetrail effect is the spacetrail effect. I did add the spyrifle effect to it so the rockets looked like they had something thrusting them.
EDIT: BAH now this is just total ****. I tried to fix my vehicle sounds by going thru Rends tutorial. And now CW is crashing for no reason....again...., even after i took out what i fixed. It just randomly decided not to work...again.... No errors either....again...
Re: Boras II: Stunt Course 3.0
Posted: Thu Oct 18, 2007 6:25 pm
by Darth_Z13
SBF_Dann_Boeing wrote:The Hammer Dawn
Woah cool!

Re: Boras II: Stunt Course 3.0
Posted: Thu Oct 18, 2007 7:47 pm
by Caleb1117
Darth_Z13 wrote:SBF_Dann_Boeing wrote:The Hammer Dawn
Woah cool!

Yea... is that the droideka shooting, or it being hit?
I can't tell...
Re: Boras II: Stunt Course 3.0
Posted: Thu Oct 18, 2007 8:54 pm
by SBF_Dann_Boeing
thats an ewok being hit
Re: Boras II: Stunt Course 3.0
Posted: Fri Oct 19, 2007 9:09 am
by Caleb1117
Oh...
Well it looked like a Droideka...
Re: Boras II: Stunt Course 3.0
Posted: Fri Oct 19, 2007 1:24 pm
by FOOLIS
that are nice effects

Re: Boras II: Stunt Course 3.0
Posted: Fri Oct 19, 2007 6:43 pm
by SBF_Dann_Boeing
i have a dilemma. When I tried to fix vehicle sounds, CW started crashing randomly again. This has already happenned numerous times, and the only way i've been able to fix it is by deleting objects, and cutting down on vehicle count. However, now its getting to the point where i'd have to be deleting
necessary objects in order to get it to work...I have a feeling i should just release it if i get it to work again without making custom music for it...stupid flawed overloadable game....
Message Severity: 2
c:\battlefront2\main\battlefront2\source\ListPool.h(92)
List pool is full; raise count from 60 to at least 77
I HATE YOU LIST POOL!!! BLARGH!
Re: Boras II: Stunt Course 3.0
Posted: Fri Oct 19, 2007 7:30 pm
by SBF_Dann_Boeing
sigh...i lowered the vehicle count...agian...deleted a couple "not very necessary but necessary" objects...and it still doesn't work...so...this is gonna get delayed quite a bit...if not cancelled...
Re: Boras II: Stunt Course 3.0
Posted: Fri Oct 19, 2007 8:19 pm
by Doom_Commander
noooooooooooo :crying:
Re: Boras II: Stunt Course 3.0
Posted: Sat Oct 20, 2007 5:33 am
by Aman/Pinguin
SBF_Dann_Boeing wrote:sigh...i lowered the vehicle count...agian...deleted a couple "not very necessary but necessary" objects...and it still doesn't work...so...this is gonna get delayed quite a bit...if not cancelled...
please no!!!!!!!! :crying: :crying: :crying: :crying:
Re: Boras II: Stunt Course 3.0
Posted: Sat Oct 20, 2007 10:50 pm
by caboose=SotG=
nooo0oooooo0ooooo that was goin to be crazyawsome :crying: :crying: :crying: :crying:
Re: Boras II: Stunt Course 3.0
Posted: Sat Oct 20, 2007 11:50 pm
by Caleb1117
If I may suggest, I think you should (if you plan to continue modding), make a "normal" map, I realize your speiciality is crazy stuff, but even a regular map, can become an instant classic.
And more "normal" maps can have less problems like these, seriously, your skill could make a great map of any kind.
Re: Boras II: Stunt Course 3.0
Posted: Sun Oct 21, 2007 9:35 am
by Silas
very nice. i really enjoyed the first stunt course, and i can't wait for this 'un to come out

Re: Boras II: Stunt Course 3.0
Posted: Sun Oct 21, 2007 12:10 pm
by SBF_Dann_Boeing
Caleb1117 wrote:If I may suggest, I think you should (if you plan to continue modding), make a "normal" map, I realize your speiciality is crazy stuff, but even a regular map, can become an instant classic.
And more "normal" maps can have less problems like these, seriously, your skill could make a great map of any kind.
yes i was planning something like that, but i wanted to get "final" versions of maps like Pepperland, Boras, and Rhen var out.
EDIT:
For the CW stunt mode, I had to take out the Stunt STAP in order for it to work. I tried then increasing the number of normal speederbikes, but then it started crashing again. So now, the STAP is only in gcw.
Re: Boras II: Stunt Course 3.0
Posted: Sun Oct 21, 2007 6:33 pm
by Thunder
sweet dann its working thats good
Re: Boras II: Stunt Course 3.0
Posted: Mon Oct 22, 2007 10:05 pm
by SBF_Dann_Boeing
my god.......i've just done something....so incredibly awesome...it just defies the laws of awesomeness........and i made those laws....
well on boras i already have it so that all explosions send you flying no matter what. Well now.....you can control TUMBLE. Meaning that when u bombed with something (or more likely you bombed yourself) you can control in which ways and directions you fall, and HOW FAR you fly. Meaning, that when you can trip on a nade and fly across the map and DIE on impact. ITS SO INCREDIBLY FUN!!!!
Re: Boras II: Stunt Course 3.0
Posted: Mon Oct 22, 2007 10:47 pm
by The Duke
YAYYYYY! WE NOW HAVE SOME CONTROL OVER OUR DEATH! heh that's really sweet, i always wanted to reanimate my body

Keep up the good work this map is gonna start a new age of modders seeking for making new crazy maps that u've trademarked awhile ago
