Can't get the Republic Artillery gun to work [Solved]
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- wishihadaname
- Captain

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Can't get the Republic Artillery gun to work [Solved]
I downloaded Forcemaster's amazing looking republic artillery gun but I can't get it to work. I've tried putting it as an object in game but that caused a crash, I've also tried setting it up as a turret and that also caused a crash. It can't be a vehicle because it doesn't move so the vehicle spawner won't do me any good. The only errors i'm getting that COULD be it are listed below
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [a438b583] has no hardpoint '' [50fefa22]
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [a438b583] has no hardpoint '' [597cc14c]
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [a438b583] has no hardpoint '' [543fe795]
honestly, I have no idea what those mean.
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [a438b583] has no hardpoint '' [50fefa22]
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [a438b583] has no hardpoint '' [597cc14c]
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [a438b583] has no hardpoint '' [543fe795]
honestly, I have no idea what those mean.
- Eggman
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Re: Can't get the Republic Artillery gun to work
Did you remember to place the necessary .odfs for its weapons in the odf folder (not related to those error messages, but it will cause a crash)?
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genaral_mitch
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Re: Can't get the Republic Artillery gun to work
Yes, I do put all necissary odfs in the folder when I use but it still crashes
- wishihadaname
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Re: Can't get the Republic Artillery gun to work
And oddly enough the AI can use it no problem
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genaral_mitch
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Re: Can't get the Republic Artillery gun to work
But they don't shoot, do they?
- wishihadaname
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Re: Can't get the Republic Artillery gun to work
No, they just sit there and swivel the gun arround. Has anyone gotten it to work?
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genaral_mitch
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Re: Can't get the Republic Artillery gun to work
I guess just ForceMaster.
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501st_commander
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Re: Can't get the Republic Artillery gun to work
lol this gun. It also doent have a weapon, so if you get in it CTD's.
- wishihadaname
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Re: Can't get the Republic Artillery gun to work
Ya, I looked through the errors and turns out your right. Will replacing that with an ATTE turret work or is this just a busted asset?
- Eggman
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Re: Can't get the Republic Artillery gun to work
It works fine for me. It's not broken in any way.
- Delta-1035
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Re: Can't get the Republic Artillery gun to work
QFT, It works for me too.Eggman wrote:It works fine for me. It's not broken in any way.
- wishihadaname
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Re: Can't get the Republic Artillery gun to work
How did it work though? I looked through the odf and its requireing a weapon that doesn't exist... the turrets odf is the exact same name as a nonexistant weapons odf... everything else works fine its just that there is no gun. How many files do you guys have for this turret?
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AQT
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Re: Can't get the Republic Artillery gun to work
Have you considered making your own weapon for this turret? The stock mortar turret weapon could be a start.
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ForceMaster
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Re: Can't get the Republic Artillery gun to work
Hi friend! the easy way to get the AG working is this:
Place the ODF and MSH files in the respectives folders in your MOD directory:
example: data_ABC\Worlds\ABC\ODF data_ABC\Worlds\ABC\MSH
Then, go to ZE and place the artillerygun in your map, it work as turret you can not place it from a side folder. make sure you have all the files in your folders:
rep_bldg_artillerygun.odf
rep_bldg_artillerygun_exp.odf
rep_weap_artillerygun.odf
rep_weap_artillerygun_ord.odf
rep_weap_artillerygun_exp.odf
rep_bldg_artillerygun.msh
rep_bldg_artillerygun_destroyed.msh (this is the explosion geometry, or other name, I forget it lol)
and textures.
hope this help you.
and thanks for DL This model.
EDIT: oops, sorry these odf is the same of "com_weap_fly_bombs" (this file is in data_ABC\Sides\Common.
Place the ODF and MSH files in the respectives folders in your MOD directory:
example: data_ABC\Worlds\ABC\ODF data_ABC\Worlds\ABC\MSH
Then, go to ZE and place the artillerygun in your map, it work as turret you can not place it from a side folder. make sure you have all the files in your folders:
rep_bldg_artillerygun.odf
rep_bldg_artillerygun_exp.odf
rep_weap_artillerygun.odf
rep_weap_artillerygun_ord.odf
rep_weap_artillerygun_exp.odf
rep_bldg_artillerygun.msh
rep_bldg_artillerygun_destroyed.msh (this is the explosion geometry, or other name, I forget it lol)
and textures.
hope this help you.
and thanks for DL This model.
EDIT: oops, sorry these odf is the same of "com_weap_fly_bombs" (this file is in data_ABC\Sides\Common.
- wishihadaname
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Re: Can't get the Republic Artillery gun to work
Thanks, I found a workarround too. If you make a copy of the typical mortar weapon and change the ordenance and the name then the gun can function as well. *thank you AQT for the idea*
