Page 114 of 154

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sun Feb 08, 2015 11:36 pm
by ZoomV
I don't care who makes what as long as I get some icons.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Mon Feb 09, 2015 2:30 am
by AQT
Alright, but with that attitude, your product better deliver, man!

I'll just post the link here: https://www.mediafire.com/?tubkm1kqn2va3mv

Please give credit to Lephenix for both icons.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Feb 10, 2015 10:27 am
by Indytotof
Indytotof wrote:Hello modders and mappers, here is Indytotof !

I will be very happy if someone can make the Mother Talzin's sword hilt....

Here is some reference pics:
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Thanks a lot, you're awesome !
To finished...

Did someone have/can make this weapon: Kashyyk Long Gun

Thanks, you're awesome !

Re: All-Purpose Request Thread (Mk. IV)

Posted: Tue Feb 10, 2015 10:33 am
by Anakin
it already exist. Ask AQT for it ;) Somewhere on swbfgamers it was released.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Feb 11, 2015 10:03 am
by Indytotof
Anakin wrote:it already exist. Ask AQT for it ;) Somewhere on swbfgamers it was released.
Found it on swbfgamers (with other wookie's weapons) !

But the Mother Talzin's sword hilt request is still active.

Thanks a lot ! You're awesome !

EDIT : I'm actually in search for the stock Battlefront 1 Rebel marksman
Hidden/Spoiler:
Image
Did someone had this model (and did I can used it in Battlefront 2) ? I'm planning to do an Endor Leia model.

Thanks guys, you're awesome !

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Feb 11, 2015 1:58 pm
by commanderawesome
Um... you can just download the BF1 mod tools. Both games' models are completely cross-compatible (except that BF1 can't handle cloth).

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Feb 11, 2015 2:18 pm
by Indytotof
commanderawesome wrote:Um... you can just download the BF1 mod tools. Both games' models are completely cross-compatible (except that BF1 can't handle cloth).
Did you have a link to it please ?

Thanks commanderawesom, you are what you name means !

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Feb 11, 2015 2:27 pm
by commanderawesome

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Feb 11, 2015 3:31 pm
by AceMastermind
Indytotof wrote:I'm actually in search for the stock Battlefront 1 Rebel marksman
Hidden/Spoiler:
Image
http://www.mediafire.com/download/wv19q ... person.zip

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Feb 12, 2015 5:57 pm
by Hill400
Has a Grand Moff Tarkin and/or BTL Y-Wing model ever been released? If so, I was wondering if anyone has a link. Thanks.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Feb 13, 2015 4:33 am
by Indytotof
Hill400 wrote:Has a Grand Moff Tarkin and/or BTL Y-Wing model ever been released? If so, I was wondering if anyone has a link. Thanks.
For the BLT Y-Wing I don't know but for Tarkin... I'm going to do one for my mod.

I will PM you when he will be done.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Feb 13, 2015 3:32 pm
by Hill400
Indytotof wrote:
Hill400 wrote:Has a Grand Moff Tarkin and/or BTL Y-Wing model ever been released? If so, I was wondering if anyone has a link. Thanks.
For the BLT Y-Wing I don't know but for Tarkin... I'm going to do one for my mod.

I will PM you when he will be done.
Awesome, thanks a lot!

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Feb 14, 2015 12:39 pm
by Indytotof
Hello modders and mappers, here is Indytotof !

I wonder if there was any DL-18 Blaster Pistol and SE-14C Blaster Pistol ?

Here is some reference pics:

DL-18 Blaster Pistol:
Hidden/Spoiler:
Image
SE-14C Blaster Pistol:
Hidden/Spoiler:
Image
Thanks a lot ! You're awesome !

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Feb 14, 2015 1:20 pm
by ZoomV
The SE-14C is the CIS's stock pistol only with a different scope

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Feb 14, 2015 1:40 pm
by commanderawesome
There's a DL-18 in the BFX assets.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Sat Feb 14, 2015 5:47 pm
by AQT
You can get the DL-18 model at the following links:
Just before you go crediting the wrong people, the one found in the BFX assets was made by Syth, and you can get it from the first link.

Can someone make some advanced scripting here?

Posted: Tue Feb 17, 2015 12:04 am
by AnthonyBF2
Ok, I'm still a code noob, like I can't even copy and paste from assets and get things right :wink:

I am basically asking someone (anyone) to create whole scripts for the required task. This project I actually plan to finish and release as my first ever I guess.

Here is info we're working with.
Hidden/Spoiler:
Using the game's max limit of CPs, named cp1,cp2,.... cp15,cp16 etc.
How ever, we're only working with cp 2 - 16
cp1 is base cp and is does not need to do anything for forgot about cp1.
First script request/task:
Hidden/Spoiler:
At the beginning of the level, every cp 2 - 16 will have those yellow trackers. Each time player captures a cp, it's marker shall be removed.
Second script task:
Hidden/Spoiler:
Every time the player dies, a randomized instance of ShowMessageText should be run - at random.
This script should be customizable so I can determine how many instances of ShowMessageText are chosen from randomly when player dies.
Third, advanced script:
Hidden/Spoiler:
At the beginning of the level, this script should get the location of each command post object (2 - 16)
Then the script should take each cp object and move it to a path node. Each cp to it's own random node.
If done right, each time the level loads the 15 extra command posts will be in different randomized locations.
-Our pool of path nodes are named "1" "2" etc until about "50" (50 total path nodes)
The script should be modifiable to include more nodes to pick from when assigning the cp locations.
Fourth script task, but not as important - I can go without if need be;
Hidden/Spoiler:
At the beginning of the level, each cp object 2 - 16 is assign a random SpawnPath, from the above list of named nodes (node name 1,2,etc ... 49,50)
I know this is a request, but I do not wish to place this under the request thread. If need to be, this topic shall become long and cluttered. It got moved anyway, if anyone is interested we can work on via pm.

Thanks a big time! :bowdown: :thumbs:

Kom'rk Vehicle Prop

Posted: Wed Feb 18, 2015 10:02 am
by ModifiedBlox
Has anyone been able to make a Kom'rk vehicle prop? I'm wanting to use one for my Concordia Hideout map as a prop.

(The Kom'rk is the vehicle from various Death Watch episodes from TCW.)

Re: Kom'rk Vehicle Prop

Posted: Wed Feb 18, 2015 10:52 am
by hunpeter12
I don't thinkl anyone has made it yet. I think you can put up a request in the Request thread.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Feb 18, 2015 12:55 pm
by ForceMaster
Please, can someone post alternate link to Vyse's sound tutorial? thanks!

MediaFire link added to release thread -Staff