Vehicle positions help
Posted: Mon Jun 20, 2016 8:59 pm
I'm having trouble with vehicle positions for my at-at and aat. I edited my at-at to have 2 seats but when I munge and test it on bf2 it crashes.
Well I copied and pasted the weapons sections on the bf1Samee3 wrote:It would be helpful if you posted the odf file for the AT-AT.
That said, I always use the BF1 AT-AT as reference, though things don't work quite as one would expect.
My AT-AT odfSamee3 wrote:The odf would be most helpful.
I would double check the weapons themselves. If the game does not crash until you try to switch to the gunner position, it probably isn't the walker itself, but the weapon. Mine works fine when I try it.Delta327 wrote:Well it works now buy I crashes when I switch positions
After copying the weapon sections from the BF1 walker, you will notice (hopefully) that in-game, the pilot fires the chin guns and the co-pilot fires the ear guns. However, the weird part is that the chin guns are seemingly independent of the head, and the head seems to turn with the ear guns. I have tried just about every combination of Turret, Aimer, and Barrel nodes possible, without successfully returning control of the head to the pilot.Samee3 wrote:....things don't work quite as one would expect.