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Weird looking model after export
Posted: Sat Jan 14, 2017 2:52 am
by PilotHawk
Hey,
I'v modified one of my player model wth XSi Modtool, (added kama) but when i load my mesh in the SWBF Viewer, it lokks like that:
Any idea/suggestions?
Thanks for the help

Re: Weird looking model after export
Posted: Sat Jan 14, 2017 2:55 am
by MissingTexture
I'm not an experienced modeller, but to me, it looks like the shadow volume.
I had an issue with shadow volumes before, but I just clicked on the model that included the shadow volume and hid it!
Re: Weird looking model after export
Posted: Sat Jan 14, 2017 5:30 am
by Anakin
That's right. You need to hide shadow volume, collisions, hp_fire, bones, nulls,...
And by the way it looks like you didn't added cloth to the kama geometry. Since the old meshviewer cannot display cloth

Re: Weird looking model after export
Posted: Sat Jan 14, 2017 6:42 am
by PilotHawk
MissingTexture wrote:I'm not an experienced modeller, but to me, it looks like the shadow volume.
I had an issue with shadow volumes before, but I just clicked on the model that included the shadow volume and hid it!
That's right. You need to hide shadow volume, collisions, hp_fire, bones, nulls,...
Thank you guys, it was the problem
And by the way it looks like you didn't added cloth to the kama geometry. Since the old meshviewer cannot display cloth

Actually my Kama is not a cloth but a model chunck, i do prefer chuncks than real clothes
///EDIT\\\
Well my mesh is not showing up in-game...no model at all! Just a floating weapon, even if i already verified my model with the mshedit tool
