Darth_Spiderpig wrote:Very nice. I assume you have fixed a few (small) bugs.
One download you have for sure, DEV'. :clone:
Hidden/Spoiler:
Hehe, loads of smileys
yeah very time also improvings ones
Anakin wrote:@deviss are there maybe pics? because i only download where i can see pics and which are good because other wise it will be to much
lol read the first post where say SCREENSHOT GALLERY XD
DarthRogueKnight wrote:I noticed that he's in the screenshots, is my 49th commander included in the mod?
no, is my 442nd commander
Toa of Magnetic wrote:Very nice mod, DEVISS-REX.
I hope, you made more cool mods how this.
many thanks man
Nova Hawk wrote:Dude, this is probably your best update yet! Nice work! Will download.
many thanks and i though in wait for DUCK's new commando but i didn't want delay the new mod version XD
Re: DEV's Side Mod 2.2
Posted: Sun Nov 22, 2009 6:36 pm
by Nova Hawk
Hey, when I downloaded the file I only got the ABC folder and not the ingame file. Is this supposed to happen? Plus, when I played my game I had double of almost all the Conversion Pack maps.
Re: DEV's Side Mod 2.2
Posted: Sun Nov 22, 2009 7:09 pm
by Labj
Great !! Seems that you ffinally could get this into the internet...
Nice job
Re: DEV's Side Mod 2.2
Posted: Sun Nov 22, 2009 7:27 pm
by Deviss
Nova Hawk wrote:Hey, when I downloaded the file I only got the ABC folder and not the ingame file. Is this supposed to happen? Plus, when I played my game I had double of almost all the Conversion Pack maps.
ouch so sorry Ingame.lvl, and yes because i added many maps from BF1 assets
Labj wrote:Great !! Seems that you ffinally could get this into the internet...
Nice job
yeah lol and many thanks all your help my friend
Re: DEV's Side Mod 2.2
Posted: Sun Nov 22, 2009 9:23 pm
by Nova Hawk
Alright, this mod is quite fun to play. But I do have a couple complaints.
1. I'm surprised you haven't fixed the floating icons, since I believe that was a problem with your earlier version.
2. Almost all commanders carry the DC-15A rifle instead of the DC-15s. If you want it more movie-like, I suggest changing that.
I will be back later with more bug reports! Until then, good luck Deviss!
Re: DEV's Side Mod 2.2
Posted: Sun Nov 22, 2009 9:35 pm
by Deviss
Nova Hawk wrote:Alright, this mod is quite fun to play. But I do have a couple complaints.
1. I'm surprised you haven't fixed the floating icons, since I believe that was a problem with your earlier version.
2. Almost all commanders carry the DC-15A rifle instead of the DC-15s. If you want it more movie-like, I suggest changing that.
I will be back later with more bug reports! Until then, good luck Deviss!
floating icons is fixed use my ingame
2. well also one must add self not? lol
Re: DEV's Side Mod 2.2
Posted: Sun Nov 22, 2009 9:39 pm
by Nova Hawk
I did place your ingame.lvl in the LVL_PC/SIDE but they still appear.
EDIT:
I found the problem! I didn't put it in the right place...
Re: DEV's Side Mod 2.2
Posted: Sun Nov 22, 2009 9:49 pm
by Deviss
Nova Hawk wrote:I did place your ingame.lvl in the LVL_PC/SIDE but they still appear.
EDIT:
I found the problem! I didn't put it in the right place...
lol i knew that XD, and great avatar
Re: DEV's Side Mod 2.2
Posted: Mon Nov 23, 2009 8:52 am
by hunting shadow
For what i can see on the screenshots great mod , But may i suggest a small thing:
Why don't you use FragMe!'s floating icons fix? It would save us from overwriting our ingame.lvl.
Re: DEV's Side Mod 2.2
Posted: Mon Nov 23, 2009 8:55 am
by Deviss
hunting shadow wrote:For what i can see on the screenshots great mod , But may i suggest a small thing:
Why don't you use FragMe!'s floating icons fix? It would save us from overwriting our ingame.lvl.
because i changed all weapons msh names XD
Re: DEV's Side Mod 2.2
Posted: Mon Nov 23, 2009 9:00 am
by hunting shadow
And? it works with changed names also. Just set it up like for an existing icaon and change the meshname to ur needs.