Destroyable buildings

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Destroyable buildings

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Destroyable buildings

Possible? :roll:
Jawa_Killer
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RE: Destroyable buildings

Post by Jawa_Killer »

Yes.
fat_walrus

RE: Destroyable buildings

Post by fat_walrus »

geez, your acatar is scary!

Anyway, you must give it health and object chunks. Then you have to make it's class object destroyable building
Guest

RE: Destroyable buildings

Post by Guest »

Jawa_Killer

I mean big buildings (as, for example Rhen Var observatory).
So, how make "destroyable option" for observatory?
Darth_Z13
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RE: Destroyable buildings

Post by Darth_Z13 »

Here's my ODF for my exploding tanks on Toola. :)

Code: Select all

[GameObjectClass]

ClassLabel		=	"destructablebuilding"
//Is destructable a real word?
GeometryName	=	"tank2.msh"
//Geometry
GeometryScale 	= "0.5"
//Ignore this

[Properties]

GeometryName	=	"tank2"
//Geometry

ExplosionName       = "imp_walk_atat_finalexp"
//What happens when the health reaches '0'
MaxHealth       = "500"
//Building Health
RC-1290

RE: Destroyable buildings

Post by RC-1290 »

JK514, Jawa_Killer means, use the search function please, this has allready been discussed.
Jawa_Killer
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RE: Destroyable buildings

Post by Jawa_Killer »

everybody who thinks a bit knows that the game makes no different between huge buildings and small buildings.....mesh is mesh......for example the technounion ship is HUGE.......! and thx rc-1290 that's what i wanted to say....but jk u didn't write any explanation what exactly you want so i just gave you a simple answer to a simple question......
Caleb1117
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RE: Destroyable buildings

Post by Caleb1117 »

This should be sticky, or added to the tut thread.
I'm sure lots of people could benifit from it, Like me. :)
http://www.htloz.net/forums/grill/threads/sticky.gif
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