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Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)

Posted: Tue Aug 30, 2011 12:16 pm
by jdee/barc
no. i already have one of my own making with my own port of the animations.

Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)

Posted: Tue Aug 30, 2011 12:31 pm
by Ginev
You know how to do this?Lok amazing!Ok i am starting space Coruscant now. :) I think 2 capital ships for the Republic and 2 for the Cis will be fine.What you think?And 2-3 smaller ships. (acclamators and bankin clan frigates)

Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)

Posted: Tue Aug 30, 2011 1:55 pm
by jdee/barc
Excellent

Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)

Posted: Tue Aug 30, 2011 2:02 pm
by Ginev
some specific names for the vehichle spawns?

Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)

Posted: Tue Aug 30, 2011 4:33 pm
by jdee/barc
rep_fly_gunship
rep_fly_jedifighter
rep_fly_arc170

cis_fly_maf_sc
cis_fly_droidfighter
cis_fly_trifighter

I'll give you the GCW era one when you start the GCW space

Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)

Posted: Wed Aug 31, 2011 3:48 am
by [Padawan]Helkaan
jdee/barc wrote: I'm thinking of adding that obscure Space Endor BF1 map, but 1. i don't know who made it so i can't credit them properly or ask them if i can use it.
A space Endor map for SWBF1 was made by YTF for gametoast. He's still around the forums, you may contact him if he's the author of the map you're talking about. (Link)

Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)

Posted: Wed Aug 31, 2011 5:55 am
by Ginev
I can make and Endor space map too. :D

Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)

Posted: Wed Aug 31, 2011 9:07 am
by jdee/barc
no actually i need a space bespin for both CW and GCW

GCW vehicle spawns
Imperials
imp_fly_tiefighter
imp_fly_tiebomber
imp_fly_trooptrans
imp_fly_shuttle
imp_fly_tieint

Rebels
all_fly_xwing
all_fly_ywing
all_fly_awing
all_fly_Kwing
all_fly_trans
bes_fly_cloudcar

Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)

Posted: Wed Aug 31, 2011 1:14 pm
by Ginev
Okay :D so can you tell me so far what animations you have for Bf1?I hope there is some jedi animation from Bf2 since when i make your maps i can make also and Coruscant jedi temple map.What you think?

Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)

Posted: Wed Aug 31, 2011 1:32 pm
by jdee/barc
Just the normally used sets. I took animation poses and replaced them, to change them. it was the only possible way that i found worked. I used one of Darth Maul's Saber attack poses as the main lightsaber attack.

Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)

Posted: Wed Aug 31, 2011 6:50 pm
by Ginev
It will be good a jedi to have atleast 2 combo attacks so we can combine them (left/right click on the mouse)

Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)

Posted: Wed Aug 31, 2011 8:19 pm
by jdee/barc
There would be no point to this. You can't seemingly change the damage of a melee weapon, "damage" and "maxdamage" are not supported odf codes for melee weapons according to the documentation.

2. I have jedi already preset in a format i like

count Dooku, Palpatine: Lightsaber, Force Push, FOrce Lightning, Force Pull
Luke, Mace Windu, Darth Maul, Vader: Lighsaber, Force crush, Force Push, Force PUll
Starkiller: Lightsaber, Force Crush, Force Push (the really powerful one he has), Force Lightning
Luke (Hoth): Lightsaber, Pistol, Force Pull, Grenades

3. The second saber attack would limit the amount of force attacks i can have.

4. Combos are not supported in BF1 :|

Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)

Posted: Wed Aug 31, 2011 8:57 pm
by Ginev
Yes,sorry i make mistake for the combos.What i mean is that 2 jedi animation hits (left/right click on the mouse) will make the jedi fight more interesting and when the player click the left and the right button of the mouse it will look just like a combo,but this is your choise :D

I almost finish Coruscant.
Next will be Bespine space.

Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)

Posted: Sat Sep 03, 2011 2:54 pm
by bamdur123
the change of swbf animations is just purely visual, you cant really do any of the special things you can do in swbf2. ive been working on a lightsaber throw where an animation of a throw is propelled towards you while an insivible "gun shot" is shot towards you at the same speed of the lightsaber to give at least a small effect. the only things you can do with swbf animations besides the visual effects is being creative.

Re: Battlefront 1.5 Era Mod: "Empire Ascending" Update

Posted: Sat Sep 17, 2011 11:00 pm
by jdee/barc
a saber throw can be emulated by desgining it as a missile that is animated (fired) like a grenade or force push. the missile just has a spinning-saber effect in place of a missile model. (Napseeker did it)

EDIT
-update bump-
The mod has undergone a significant change since i last updated. my laptop containing a ready-to-release 2.0 version died. and i'm starting again from my backup of the first version.

Quote from SWBFGamers
Progress:

(my collection of custom and bf2 converion maps): 95% (still working on two maps of mine)
Gogo12's maps (75%)
Old Maps (Core ship, dantooine, etc): done
Space Naboo: done
Korriban: done
Tatooine "airstrike" map: done
Space COruscant: not yet sent
Space Bespin: in-progress
Geonosis Upgrade: in-progress
Raxus Prime: not started yet/in-progress

Sides: 65%
Base Scripts: 90%
Mission lua Scripts: 25%

Average of the percentages: 70% of the mod is Done

This is the sequel to the Battlefront One and a Half Era Mod (BF1.5) v1.1

Major Changes
The Era has been changed from a split CW and GCW era. It is now called "Empire Ascending" era. Covering the warring factions (both canon and noncanon) in the period between the fall of the republic, and "The Force Unleashed". This means everything is concentrated into one era (technically cw era)

Factions
Empire (they are a combination of Stormtroopers and Clones, both in looks and weaponry)
Rahm Kota militia (better then the wimpy little punching-bag militia in TFU whose soldiers more or less died instantly when starkiller so much as bumped into them)
CIS (a great number of them never received the deactivation signal at the end of the clone wars).

Local factions
GEonosians
Gungans
wookiees
Bounty Hunters (various ones, IG88, Boba Fett, etc)
Trandoshans
Jawas
Tatooine locals (rodians, tusken raiders, random aliens)

Maps that are a part of the mod


Stock maps except (Yavin IV arena, Yavin Temple, Hoth, Naboo: Plains, Endor, BEspin Platforms, Bespin Cloud City)
Alaris Prime: River Base
Alaris Prime: Ancient Temple
Bespin: Escape (by Jend07)
Jedi Temple Conversion - wave mode
Coruscant: Streets - wave mode
Dagobah*
Dantooine*
Death Star Interior Conversion
(If i can find the author and ask his permission, then i'll include Kamino: Nurioca city instead of the stock kamino, because the custom one has flyers)
Felucia (BF2 converison)
Geonosis (Gogo12's WIP exclusive)*
Geonosis: Chainisle (source files released for use by psych0fred)
Mygeeto
Mustafar
Utapau
Raxus Prime*
Utapau
Polis Massa
Dathomir (conversion of Authraw's unfinished and discarded BF2 map)
Yavin 8: Frozen Forest
Trandosha: Plains
Kashyyyk: Shores
Space Coruscant
Space Bespin
Space Raxus Prime
Jabba's Palace (fixed)
Space Naboo
CIS core ship (abandoned.

Thats almost 40 maps (stock+new)!!!.

moving on....
Sides
I've changed up the sides a lot. the empire use a combination of clone and imperial weapons (like the rifleman has a DC-15a and the heayv trooper has a t21 blaster and the scout has an e-11 rifle as a backup weapon) There heroes are: Darth Vader, Starkiller, Boba Fett.

They also have new units: royal guards; Shadow guards, Novatroopers.

I'm not listing these until i get screen shots (i accidentally deleted all but one)

The Militia uses a mix of rebel, clone, and imperial weapons. Heroes are: Starkiller, Rahm Kota, an array of unamed generals.

The CIS isn't very drastically changed from the first edition of BF1.5, but the following has happened
The BX Commando Droid has been added
The B2Rocketpack droid has bee nremoved
THe heroes are only a few Separatist officers and mercenaries: Gizor Dellso, IG-88, "Hank", "Phil", OOM-432. OWO-245, BX-A0D255E


I do have one screenshot from yesterday when i accidentally deleted the 5 screens i wanted to upload. This vehicle, is the MAAT/i Gunship Prototype (M means multi-altitude). Its a prototype of the gunship seen in TFU.
Weapons
Pilot: Heavy Laser Cannon, Concussion Missile (36 missiles, fire four at a time)
Co-PIlot: Heavy laser Cannons (Fired form wing turrets)
Aft Gunner (rear gun): Chaingun blaster
2 passengers
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So to sum it up, this mod has basically been ripped apart and updated and improved.

EDIT 11/18/11
The above is old info.
Hidden/Spoiler:
New Imperial Clone Troopers/Storm Trooper 501st skins (no gameplay pics yet, sorry.)
Stormtrooper
Weapons: DC-15A Blaster Rifle x500, DC-17 Hand Blaster, Thermal Detonator x3, H/A Dispenser
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Heavy Trooper
Weapons: PLX-1 Missile Launcher x6, T-21 Blaster, Mines x4, Concussion Grenade x2
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Sniper
Weapons: E-11s Sniper Rifle x30, E-11 Blaster Rifle x500, Thermal Detonator x3, Recon Droid x1
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Engineer
Weapons: EC-11 Arc Caster, DC-17 Hand Blaster, Fusion Cutter, Remote Charges x3
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Jet Trooper
Weapons: DC-15ex Blast Cannon x500, Dur-24 Wrist Blaster, Wrist Rocket x3, EMP Grenade x3
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A Stormtrooper Model that may end up as a shadowtrooper (i just like how i did the helmet)
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Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)

Posted: Sun Sep 18, 2011 8:36 am
by Ginev
Bespin is ready :D

Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)

Posted: Sun Sep 18, 2011 10:24 am
by jdee/barc
@ginev. Wait. if its not in CW era (ie. the flyerspawns are gcw spawns, like all_fly_xwing), then can you send me the datafolder so i can make the quick changes, so you don't have to.

because due to the change in era, the militia flyers have been named to be interchangeable with cis flyers
*****info for ginev/gogo12******

all_fly_mtrans - cis_fly_maf_sc (MAAT Gunshuip and CIS MAF)
all_fly_rtt - cis_fly_maf (RM-09 Shuttle and HMP Gunship)
all_fly_bwingfighter - cis_fly_droidfighter (Bwing and Droid Fighter)
all_fly_z95fighter - cis_fly_trifighter (Z95 Headhunter and Trifighter)
all_fly_bomber - cis_fly_bomber (BTLB Y-Wing and Grievous fIghter)
all_fly_jedistarfighter - cis_fly_tridroidfighter (Eta-2 Interceptor and a Trifighter that is less armored, but faster)

the rest (republic and CIS fighters), you don't have to worry about

Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)

Posted: Sun Sep 18, 2011 2:47 pm
by Ginev
Ok i will upload the data folder and will give you a link :)

Re: Battlefront 1.5 (2.0 coming soon!!!!!!)

Posted: Wed Nov 16, 2011 10:53 pm
by jdee/barc
Hidden/Spoiler:
Screens. More to come (watch out, they are huge)
Engineer repairing
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Heavy Trooper firing a rocket
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Clone-stormtrooper with new DC-15a model (or not very commonly used)
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the above is old obsolete info ^

EDIT 11/16/11
I am back on the mod. So far this has happened
-I fixed my good laptop so it can play SWBF again. i rescued the mod off the bug-ridden hard drive.
-I remvoed the TFU era with some exceptionsw and brought back CW and GCW era. so goodbye to that "Empire Ascending" thing i came up with on my crappy netbook. it wasn't going anywhere besides some really awesome skins (which i saved for the now-back-in-progress mod)

heroes
Rebels: Rahm Kota, Starkiller (clone i suppose), Commanding Officer
Imperials: Darth Vader, Boba Fett, Royal Guards, Commanding Officers
CIS: COunt Dooku, Separatist Commandos, Trandoshan Officers,
Republic: Mace Windu, Clone Commanderse

but aside from that, and a small militia side that only appears on two maps, the TFU era is gone. terminated. i got sick of it.

and now everyone's favorite part: SCREENSHOTS!!!111
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Double posting is against the RULES; please EDIT your post instead -Staff

Re: Battlefront 1.5 (2.0 coming soon. Updates on pg.10!)

Posted: Fri Nov 18, 2011 9:17 am
by Ginev
Lool amazing!Hey Jdee Raxus is ready.I am sending it to you,now i am fixing Geonosis. :)