RedShadingState is full?

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agentsmith38
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RedShadingState is full?

Post by agentsmith38 »

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "RedShadingState" is full; raise count to at least 66

I've never seen this in my BF2 Error log, and i can't "RedShadingState" in my LUA. Anyone know what this is?
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Cerfon Rournes
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Re: RedShadingState is full?

Post by Cerfon Rournes »

I have also have not seen it before, but I'm guessing you need to add this..

Code: Select all

SetMemoryPoolSize("RedShadingState", 100)
..To the SetMemoryPoolSize lines.
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Re: RedShadingState is full?

Post by Xavious »

From the Bfront2.log errors explained topic (which is a sticky at the top of the modding forum):
Teancum wrote:Any time you see the word RED in the second line, it means you've hit an in-game limit. In this case, there's not enough memory to load everything the modder wanted. Infantry will have to be cut down, the number of vehicles lowered, and more than likely there are too many objects in the map. (the max number of objects is 1053? -correct me if I'm wrong)
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