Hi, i've got a new problem here... Think someone has had this before, but couldn't find the topic. When i load my jedi in space there lightsaber won't hit anything, but saber throw does. There's nothing wrong with the jedi, on a conquest map he works fine. Is this something with space i guess? Please help me!
~ :jango:
Space map lightsaber problem
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MandeRek
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Re: Space map lightsaber problem
Ya this has happened to me before, I forgot what to do but I think it has something to do with the LUA. Try looking for something to do with lightsabers in a regular land map LUA.
-Arty
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MandeRek
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Re: Space map lightsaber problem
For as far as i've done, it doesn't matter anything... Thanks for your help btw 
Are there other suggestions?
~ :jango:
Are there other suggestions?
~ :jango:
- AceMastermind
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Re: Space map lightsaber problem
Remove or comment this line out in your _cmn.lua
SetMemoryPoolSize("Combo::DamageSample", 0)
Be sure you have the other memory pool lines that are also required for the jedi to work.
SetMemoryPoolSize("Combo::DamageSample", 0)
Be sure you have the other memory pool lines that are also required for the jedi to work.
Code: Select all
SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",75) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",725) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",725) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",725) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",625) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6100) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",200) -- should be ~1x #combo-
MandeRek
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Re: Space map lightsaber problem
Thanks a lot Ace! 
It's working! Thanks again!
~ :jango:
It's working! Thanks again!
~ :jango:
